LVectorBase::GetLayerCount
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetLayerCount(L_VOID)
Returns the number of layers inside the class object's associated vector handle.
Returns
L_INT Number of layers.
Comments
After calling this function, LVectorBase::GetLayerByIndex can be used to iterate through the layers in a vector handle.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
This example gets the total number of layers and displays each layer.
L_INT LVectorBase__GetLayerCountExample(HWND hWnd, LVectorBase *pVector) { UNREFERENCED_PARAMETER(hWnd); L_INT nRet; LVectorLayer VectorLayer; L_TCHAR szMsg[100]; L_INT32 nCount, i; nCount = pVector->GetLayerCount(); for (i=0; i<nCount; i++) { nRet = pVector->GetLayerByIndex(i,&VectorLayer); if(nRet != SUCCESS) return nRet; VECTORLAYERDESC LayerDesc; nRet = VectorLayer.GetLayerDesc(&LayerDesc); if(nRet != SUCCESS) return nRet; wsprintf(szMsg, TEXT("Layer Retrieved\nName[%s]\nSize[%d]\nLocked[%d]\nVisible[%d]"), LayerDesc.szName, LayerDesc.nSize, LayerDesc.bLocked, LayerDesc.bVisible ); MessageBox(NULL, szMsg, TEXT(""), MB_OK); } return SUCCESS; }