LVectorBase::GetPolygonMode
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetPolygonMode(L_VOID)
Gets the current polygon drawing mode.
Returns
The current polygon drawing mode. Possible values are:
Value |
Meaning |
VECTOR_POLYGON_POINT |
Draw only the edge points on polygons and lines. |
VECTOR_POLYGON_LINE |
Draw as a wire-frame. |
VECTOR_POLYGON_FILL |
Draw solid polygons. |
VECTOR_POLYGON_FILL_RASTER_ALWAYS |
Draw solid polygons and always draw raster objects. |
Comments
This function is not supported in the GDI engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Example
L_INT LVectorBase__GetPolygonModeExample(LVectorBase &Vector) { L_INT nRet; L_INT nMode; /* Current polygon mode */ nMode = Vector.GetPolygonMode(); switch( nMode ) { case VECTOR_POLYGON_POINT: nRet = Vector.SetPolygonMode(VECTOR_POLYGON_LINE ); if(nRet != SUCCESS) return nRet; break; case VECTOR_POLYGON_LINE : nRet = Vector.SetPolygonMode(VECTOR_POLYGON_FILL ); if(nRet != SUCCESS) return nRet; break; case VECTOR_POLYGON_FILL : nRet = Vector.SetPolygonMode(VECTOR_POLYGON_FILL_RASTER_ALWAYS ); if(nRet != SUCCESS) return nRet; break; case VECTOR_POLYGON_FILL_RASTER_ALWAYS : nRet = Vector.SetPolygonMode(VECTOR_POLYGON_POINT ); if(nRet != SUCCESS) return nRet; break; } return SUCCESS; }