LVectorBase::SetPalette
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetPalette(hPalette)
HPALETTE hPalette; |
/* handle to a palette */ |
Sets the palette handle associated with the vector.
Parameter |
Description |
hPalette |
Handle to the new palette to set. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function makes a copy of hPalette, so you can delete the object if you don't need it anymore.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
L_INT LVectorBase__SetPaletteExample() { L_INT nRet; LVectorBase Vector1, Vector2; HPALETTE hPalette1, hPalette2; HDC hDC = GetDC(0); Vector1.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\test.dxf")); Vector2.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\skull.dxf")); hPalette1 = Vector1.GetPalette(); hPalette2 = L_WRPDUPPALETTE(hPalette1); nRet = Vector2.SetPalette(hPalette2); if(nRet != SUCCESS) return nRet; ReleaseDC(0,hDC); return SUCCESS; }