LVectorWindow::Repaint
#include "ltwrappr.h"
L_VOID LVectorWindow::Repaint(pRect=NULL)
LPRECT pRect; |
/* pointer to a RECT structure */ |
Repaints the class object's window if automatic painting is enabled.
Parameter |
Description |
pRect |
Pointer to a rectangle structure that describes the rectangle to be repainted. Pass NULL to repaint the entire window. |
Returns
None.
Comments
You can enable automatic painting by calling LVectorWindow::EnableAutoPaint(TRUE).
Only the specified rectangle will be repainted.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
Assumes pVectorWindow points to a valid LVectorWindow object.
L_INT LVectorWindow__RepaintExample(HWND hWndParent, LVectorWindow *pVectorWindow) { UNREFERENCED_PARAMETER(hWndParent); //Load and scale an image L_INT nRet; VECTORPOINT scalePoint = {3.0, 1.0, 1.0, 0}; pVectorWindow->EnableAutoPaint(FALSE); nRet = pVectorWindow->Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\random.dxf")); if(nRet != SUCCESS) return nRet; nRet = pVectorWindow->SetScale(&scalePoint); if(nRet != SUCCESS) return nRet; //Now paint the image pVectorWindow->EnableAutoPaint(TRUE); pVectorWindow->Repaint(); return SUCCESS; }