LVectorBase::GetPalette
#include "ltwrappr.h"
virtual HPALETTE LVectorBase::GetPalette(L_VOID)
Returns the palette associated with the specified vector handle.
Returns
Returns the handle to the logical palette
Comments
You can use this palette to allow proper drawing of vector image colors in a palletized system.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Topics: |
Example
L_INT LVectorBase__GetPaletteExample(HWND hWnd, LVectorBase &Vector) { L_INT nRet; HDC hdc; PAINTSTRUCT ps; RECT rect; HPALETTE hOldPalette = NULL, hPal; hdc = BeginPaint (hWnd, &ps) ; GetClientRect(hWnd, &rect); nRet = Vector.SetViewport(&rect); if(nRet != SUCCESS) return nRet; if (Vector.IsAllocated()) { // Create the palette that we will use to paint hPal = Vector.GetPalette(); if( hPal ) { hOldPalette = ::SelectPalette( hdc, hPal, TRUE ); ::RealizePalette( hdc ); } nRet = Vector.Paint(hdc, TRUE); if(nRet != SUCCESS) return nRet; if (hOldPalette) { ::SelectPalette (hdc, hOldPalette, FALSE); DeleteObject(hPal); } } EndPaint (hWnd, &ps) ; return SUCCESS; }