LVectorBase::IsObjectHidden
#include "ltwrappr.h"
virtual L_INT LVectorBase::IsObjectHidden(pbHidden)
L_BOOL *pbHidden; |
/* pointer to a variable */ |
Gets a value that indicates whether or not a hidden object exists in the vector handle.
Parameter |
Description |
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pbHidden |
Pointer to a variable to be updated with a value that indicates whether or not a hidden vector object exists within the vector handle associated with the class object. Possible values are: |
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Value |
Meaning |
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TRUE |
At least one hidden vector object exists within the vector handle. |
|
FALSE |
No objects within the vector handle are hidden. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function is not supported in the DirectX engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics |
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Example
This example displays a message if any object is hidden in the vector.
L_INT LVectorBase__IsObjectHiddenExample(HWND hWnd, LVectorBase *pVector) { L_INT nRet; L_BOOL bHidden; nRet = pVector->IsObjectHidden(&bHidden ); if(nRet != SUCCESS) return nRet; if (bHidden ) MessageBox(hWnd, TEXT("At least one vector object is hidden\n"), TEXT(""), MB_OK); else MessageBox(hWnd, TEXT("No vector objects are hidden\n"), TEXT(""), MB_OK); return SUCCESS; }