LVectorBase::IsObjectSelected
#include "ltwrappr.h"
virtual L_INT LVectorBase::IsObjectSelected(pbSelected)
L_BOOL *pbSelected; |
/* pointer to a variable */ |
Gets a value that indicates whether or not a selected object exists in the vector handle.
Parameter |
Description |
|
pbSelected |
Pointer to a variable to be updated with a value that indicates whether or not object is selected within the class object. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
At least one object in the vector handle is selected. |
|
FALSE |
No objects in the vector handle are selected. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function is not supported in the DirectX engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
This example displays a message if any object is selected in the vector.
L_INT LVectorBase__IsObjectSelectedExample(HWND hWnd, LVectorBase *pVector) { L_INT nRet; L_BOOL bSelected; nRet = pVector->IsObjectSelected (&bSelected); if(nRet != SUCCESS) return nRet; if (bSelected) MessageBox(hWnd, TEXT("At least one vector object is selected\n"), TEXT(""), MB_OK); else MessageBox(hWnd, TEXT("No vector objects are selected\n"), TEXT(""), MB_OK); return SUCCESS; }