LVectorBase::SetViewport
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetViewport(pViewport)
/* pointer to a structure */ |
Sets the current view port.
Parameter |
Description |
pViewport |
Pointer to a RECT structure that contains data on the new view port. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Use this function to set the view port associated with a vector.
If the vector is attached to a window, you must call this function when processing WM_SIZE messages, since the VECTOR library needs to know when the window size has changed (DirectX), or when the double buffer mode is selected in the current VECTOR engine.
This function, along with LVectorBase::SetCamera are required to complete the projection process from a vector image onto a 2D surface.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::GetViewport, LVectorBase::SetPan, LVectorBase::GetPan |
Topics: |
|
|
Example
For an example, refer to LVectorBase::GetViewport.