L_AutEditVectorObject

#include "ltaut.h"

L_LTAUT_API L_INT L_AutEditVectorObject (pAutomation, pObject);

pAUTOMATIONHANDLE pAutomation;

/* pointer to an automation handle */

const pVECTOROBJECT pObject;

/* pointer to a structure */

Edits the specified vector object.

Parameter

Description

pAutomation

Pointer to an automation handle.

pObject

Pointer to a VECTOROBJECT structure that specifies the vector object to edit.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Note:

This function is only available in the vector toolkits.

Starts editing an existing vector object.

Required DLLs and Libraries

LTAUT

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

L_AutSetVectorProperty, L_AutGetVectorProperty

Topics:

Working with Objects within an Automation Container

Example

This example will edit the vect7or object under a given point in screen.

 L_INT AutEditVectorObjectExample(pAUTOMATIONHANDLE   pAutomation,
                                                 pVECTORHANDLE       pVector,
                                                 POINT*              pt )
{
   L_INT          nRet;
   VECTOROBJECT   Object;

   ZeroMemory(&Object, sizeof(VECTOROBJECT));
   Object.nSize = sizeof(VECTOROBJECT);
   /* Get the vector object under point */
   nRet = L_VecHitTest( pVector, pt, &Object );
   if( nRet == SUCCESS )
   {
      // Edit this object
      nRet = L_AutEditVectorObject( pAutomation, &Object );
      if(nRet != SUCCESS)
         return nRet;
   }
   return SUCCESS;
}