LAutomation::EditVectorObject

#include "ltwrappr.h"

L_INT LAutomation::EditVectorObject (pVectorObject);

L_INT LAutomation::EditVectorObject (pEditObject);

const pVECTOROBJECT pVectorObject;

/* pointer to a structure */

LVectorObject * pEditObject;

/* pointer to an LVectorObject object */

Edits the specified vector object.

Parameter

Description

pVectorObject

Pointer to a VECTOROBJECT structure that specifies the vector object to edit.

pEditObject

Pointer to an LVectorObject class object that contains the vector object to edit.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Note:

This function is only available in the vector toolkits.

Starts editing an existing vector object.

Required DLLs and Libraries

LTAUT

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

LAutomation::SetVectorProperty, LAutomation::GetVectorProperty

Topics:

Working with Objects within an Automation Container

Example

This example uses automation to edit a vector object under a given 2D point.

// LAutomation::EditVectorObject()
L_INT LAutomation_EditVectorObjectExample(LVectorBase &Vector, LAutomation &Automation, LPPOINT pPoint)
{
   LVectorObject MyObject;
   // Get object under that point 
   L_INT nRet = Vector.HitTest (pPoint, &MyObject);
   if(nRet != SUCCESS)
      return nRet;
   nRet = Automation.EditVectorObject(&MyObject);
   if(nRet != SUCCESS)
      return nRet;
   return SUCCESS;
}