Clears the update rectangle used for an animation playback, leaving an empty rectangle.
Syntax
Visual Basic (Declaration) |
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Public Sub ClearUpdateRectangle() |
Visual Basic (Usage) |
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Dim instance As RasterImageAnimator
instance.ClearUpdateRectangle()
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C# |
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public void ClearUpdateRectangle() |
C++/CLI |
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public:
void ClearUpdateRectangle(); |
Example
This example uses ClearUpdateRectangle to avoid painting odd numbered frames
Visual Basic |
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Sub RasterImageAnimatorClearUpdateRectangleExample(ByVal panel As Panel) RasterCodecs.Startup() Dim codecs As New RasterCodecs() Dim fileName As String = LeadtoolsExamples.Common.ImagesPath.Path + "Eye.gif" Dim animatedImage As RasterImage = codecs.Load(fileName)
Dim targetImage As New RasterImage( _ RasterMemoryFlags.Conventional, _ animatedImage.AnimationGlobalSize.Width, _ animatedImage.AnimationGlobalSize.Height, _ animatedImage.BitsPerPixel, _ animatedImage.Order, _ animatedImage.ViewPerspective, _ Nothing, _ IntPtr.Zero, _ 0)
animatedImage.CopyPaletteTo(targetImage)
Dim animator As New RasterImageAnimator(targetImage, animatedImage)
Dim props As RasterPaintProperties = RasterPaintProperties.Default props.PaintEngine = RasterPaintEngine.GdiPlus
Dim g As Graphics = panel.CreateGraphics()
Dim state As RasterImageAnimatorState
Do Dim srcRect As New Rectangle(0, 0, targetImage.ImageWidth, targetImage.ImageHeight) Dim updateRect As Rectangle Dim destRect As Rectangle Dim index As Integer
state = animator.Process()
Select Case (state) Case RasterImageAnimatorState.WaitDelay, _ RasterImageAnimatorState.WaitInputDelay, _ RasterImageAnimatorState.Render
Case RasterImageAnimatorState.WaitInput animator.CancelWait()
Case RasterImageAnimatorState.PostRender index = animator.Index If ((index Mod 2) <> 0) Then animator.ClearUpdateRectangle() End If
updateRect = animator.GetUpdateRectangle(True)
destRect = New Rectangle(0, 0, targetImage.ImageWidth, targetImage.ImageHeight)
targetImage.Paint(g, srcRect, updateRect, destRect, destRect, props) End Select Loop While (state <> RasterImageAnimatorState.End)
g.Dispose()
animator.Dispose()
targetImage.Dispose() animatedImage.Dispose()
codecs.Dispose() RasterCodecs.Shutdown() End Sub |
C# |
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void RasterImageAnimatorClearUpdateRectangleExample(Panel panel) { // Initialize the RasterCodecs object RasterCodecs.Startup(); RasterCodecs codecs = new RasterCodecs(); // Load the animated GIF file string fileName = LeadtoolsExamples.Common.ImagesPath.Path + "Eye.gif"; RasterImage animatedImage = codecs.Load(fileName); // Create the target image, we want it to be in the animated image size RasterImage targetImage = new RasterImage( RasterMemoryFlags.Conventional, animatedImage.AnimationGlobalSize.Width, animatedImage.AnimationGlobalSize.Height, animatedImage.BitsPerPixel, animatedImage.Order, animatedImage.ViewPerspective, null, IntPtr.Zero, 0); // Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage); // Create the RasterImageAnimator object RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); // Animate it // Use GDI+ paint engine to support transparent colors RasterPaintProperties props = RasterPaintProperties.Default; props.PaintEngine = RasterPaintEngine.GdiPlus; Graphics g = panel.CreateGraphics(); RasterImageAnimatorState state; do { Rectangle srcRect = new Rectangle(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); Rectangle updateRect; Rectangle destRect; int index; state = animator.Process(); switch(state) { case RasterImageAnimatorState.WaitDelay: case RasterImageAnimatorState.WaitInputDelay: case RasterImageAnimatorState.Render: // Continue processing break; case RasterImageAnimatorState.WaitInput: // In case the animated image has the "wait for user input" flags, // cancel the waiting animator.CancelWait(); break; case RasterImageAnimatorState.PostRender: index = animator.Index; if((index % 2) != 0) animator.ClearUpdateRectangle(); // Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(true); // Paint it destRect = new Rectangle(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); targetImage.Paint(g, srcRect, updateRect, destRect, destRect, props); break; default: break; } } while(state != RasterImageAnimatorState.End); g.Dispose(); animator.Dispose(); targetImage.Dispose(); animatedImage.Dispose(); codecs.Dispose(); RasterCodecs.Shutdown(); } |
Requirements
Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Server 2003 family, Windows Server 2008 family
See Also