Initializes a new
TextureAlphaBlendCommand class object with explicit parameters.
Syntax
Parameters
- sourceImage
- RasterImage object that references the source image.
- sourcePoint
- Point structure that contains the origin of the source rectangle.
- destinationRectangle
- Rectangle structure that contains the destination rectangle.
- opacity
- Opacity value used when combining the areas from the result of feathering and destination images. Valid values range from 0 to 255.
- maskImage
- RasterImage object that references the fade mask, if you want to combine the two images just with opacity set this parameter to null.
- underlayImage
- RasterImage that references the image to be used as the underlying image. The command will use this image to underlay the mask image. You could ignore this parameter effect by passing null.
- underlayOffset
- References the underlay image offset with respect to the destination image. The command will use this point to calculate the parts of the underlay image that will be applied to the mask image. Using this point gives the user the ability to provide the feel of continuous texture when applying this command to neighboring parts inside the destination image using the same or different mask. If underlayImage is null also set this parameter to null.
Example
Run the TextureAlphaBlendCommand on an image.
Visual Basic | Copy Code |
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Public Sub TextureAlphaBlendConstructorExample()
RasterCodecs.Startup()
Dim codecs As New RasterCodecs()
codecs.ThrowExceptionsOnInvalidImages = True
Dim leadImage As RasterImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Master.jpg")
Dim srcImage As RasterImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Image3.cmp", 4, CodecsLoadByteOrder.Bgr, 1, 1)
Dim maskImage As RasterImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "FadeMask.bmp", 4, CodecsLoadByteOrder.Bgr, 1, 1)
Dim underlayImage As RasterImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Slave.jpg", 4, CodecsLoadByteOrder.Bgr, 1, 1)
Dim rect As Rectangle = New Rectangle(leadImage.Width \ 2 - maskImage.Width \ 2, leadImage.Height \ 2 - maskImage.Height \ 2, maskImage.Width, maskImage.Height)
Dim command As TextureAlphaBlendCommand = New TextureAlphaBlendCommand(srcImage, New Point(0, 0), rect, 100, maskImage, underlayImage, New Point(150, 10))
command.Run(leadImage)
codecs.Save(leadImage, LeadtoolsExamples.Common.ImagesPath.Path + "Result.jpg", RasterImageFormat.Jpeg, 24)
RasterCodecs.Shutdown()
End Sub |
C# | Copy Code |
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public void TextureAlphaBlendConstructorExample() { // Load an image RasterCodecs.Startup(); RasterCodecs codecs = new RasterCodecs(); codecs.ThrowExceptionsOnInvalidImages = true; RasterImage image = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Master.jpg"); // Prepare the command RasterImage srcImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Image3.cmp", 4, CodecsLoadByteOrder.Bgr, 1, 1); //Load the fade mask image. RasterImage maskImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "FadeMask.bmp", 4, CodecsLoadByteOrder.Bgr, 1, 1); RasterImage underlayImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Slave.jpg", 4, CodecsLoadByteOrder.Bgr, 1, 1); Rectangle rect = new Rectangle(image.Width / 2 - maskImage.Width / 2, image.Height / 2 - maskImage.Height / 2, maskImage.Width, maskImage.Height); TextureAlphaBlendCommand command = new TextureAlphaBlendCommand(srcImage, new Point(0, 0), rect, 100, maskImage, underlayImage, new Point(150, 10)); // Combine ImageSource with the affected image, with MaskImage and a 100 opacity. command.Run(image); codecs.Save(image, LeadtoolsExamples.Common.ImagesPath.Path + "Result.jpg", RasterImageFormat.Jpeg, 24); RasterCodecs.Shutdown(); } |
Requirements
Target Platforms: Microsoft .NET Framework 2.0, Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family
See Also