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DiceEffectCommand Constructor(Int32,Int32,Int32,DiceEffectCommandFlags,RasterColor)
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Leadtools.ImageProcessing.SpecialEffects Namespace > DiceEffectCommand Class > DiceEffectCommand Constructor : DiceEffectCommand Constructor(Int32,Int32,Int32,DiceEffectCommandFlags,RasterColor)



xblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the width of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per row. Only positive values are accepted.
yblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the height of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per column. Only positive values are accepted.
randomize
The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the value. Only positive values are accepted.
flags
Flag that specifies how to apply the effect.
borderColor
Color of the border that will be drawn around the dice blocks. This parameter will be used only if the DiceEffectCommandFlags.Border flag is set.
Initializes a new DiceEffectCommand class object with explicit parameters.

Syntax

Visual Basic (Declaration)  
Public Function New( _
   ByVal xblock As Integer, _
   ByVal yblock As Integer, _
   ByVal randomize As Integer, _
   ByVal flags As DiceEffectCommandFlags, _
   ByVal borderColor As RasterColor _
)
Visual Basic (Usage) Copy Code
Dim xblock As Integer
Dim yblock As Integer
Dim randomize As Integer
Dim flags As DiceEffectCommandFlags
Dim borderColor As RasterColor
 
Dim instance As DiceEffectCommand(xblock, yblock, randomize, flags, borderColor)
C#  
public DiceEffectCommand( 
   int xblock,
   int yblock,
   int randomize,
   DiceEffectCommandFlags flags,
   RasterColor borderColor
)
C++/CLI  
public:
DiceEffectCommand( 
   int xblock,
   int yblock,
   int randomize,
   DiceEffectCommandFlags flags,
   RasterColor borderColor
)

Parameters

xblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the width of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per row. Only positive values are accepted.
yblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the height of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per column. Only positive values are accepted.
randomize
The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the value. Only positive values are accepted.
flags
Flag that specifies how to apply the effect.
borderColor
Color of the border that will be drawn around the dice blocks. This parameter will be used only if the DiceEffectCommandFlags.Border flag is set.

Example

Run the DiceEffectCommand on an image.

Visual Basic Copy Code
Public Sub DiceEffectConstructorExample()
   RasterCodecs.Startup()
   Dim codecs As New RasterCodecs()
   codecs.ThrowExceptionsOnInvalidImages = True

   Dim leadImage As RasterImage = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Master.jpg")

   ' Prepare the command
   Dim command As DiceEffectCommand
   command = New DiceEffectCommand(32, 32, 0, DiceEffectCommandFlags.Size Or DiceEffectCommandFlags.Border, New RasterColor(0, 0, 0))
   ' Apply Dice Effect for this image.
   command.Run(leadImage)
   codecs.Save(leadImage, LeadtoolsExamples.Common.ImagesPath.Path + "Result.jpg", RasterImageFormat.Jpeg, 24)

   RasterCodecs.Shutdown()
End Sub
C# Copy Code
public void DiceEffectConstructorExample() 

   // Load an image 
   RasterCodecs.Startup(); 
   RasterCodecs codecs = new RasterCodecs(); 
   codecs.ThrowExceptionsOnInvalidImages = true; 
 
   RasterImage image = codecs.Load(LeadtoolsExamples.Common.ImagesPath.Path + "Master.jpg"); 
 
   // Prepare the command 
   DiceEffectCommand command  = new DiceEffectCommand(32,32,0,DiceEffectCommandFlags.Size | DiceEffectCommandFlags.Border, new RasterColor(0, 0, 0)); 
   // Apply Dice Effect for this image. 
   command.Run(image); 
   codecs.Save(image, LeadtoolsExamples.Common.ImagesPath.Path + "Result.jpg", RasterImageFormat.Jpeg, 24); 
 
   RasterCodecs.Shutdown(); 
}

Requirements

Target Platforms: Microsoft .NET Framework 2.0, Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family

See Also