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MaskConvolutionCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.Effects Namespace : MaskConvolutionCommandBitmapEffect Class





Applies various 3d effects to an image.

Syntax

Visual Basic (Declaration) 
Public Class MaskConvolutionCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As MaskConvolutionCommandBitmapEffect
C# 
public class MaskConvolutionCommandBitmapEffect : RasterCommandBitmapEffect 
C++/CLI 
public ref class MaskConvolutionCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

MaskConvolutionCommandBitmapEffect ...

XAML Property Element Usage 

MaskConvolutionCommandBitmapEffect ...

Example

Run the MaskConvolutionCommandBitmapEffect on an image.

Visual BasicCopy Code
Public Sub MaskConvolutionCommandBitmapEffectExample(ByVal element As FrameworkElement)
   Dim effect As MaskConvolutionCommandBitmapEffect = New MaskConvolutionCommandBitmapEffect()
   effect.Angle = 9000
   effect.Depth = 35
   effect.Height = 0
   effect.Type = MaskConvolutionCommandBitmapEffectsType.Emboss
   element.BitmapEffect = effect

   Dim storyboard As Storyboard = New Storyboard()

   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 1
   animation1.To = 10
   animation1.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation1.RepeatBehavior = RepeatBehavior.Forever
   animation1.AutoReverse = True

   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(MaskConvolutionCommandBitmapEffect.HeightProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void MaskConvolutionCommandBitmapEffectExample(FrameworkElement element) 

   MaskConvolutionCommandBitmapEffect effect = new MaskConvolutionCommandBitmapEffect(); 
   effect.Angle = 9000; 
   effect.Depth = 35; 
   effect.Height = 0; 
   effect.Type = MaskConvolutionCommandBitmapEffectsType.Emboss; 
   element.BitmapEffect = effect; 
 
   Storyboard storyboard = new Storyboard(); 
 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 1; 
   animation1.To = 10; 
   animation1.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   animation1.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(MaskConvolutionCommandBitmapEffect.HeightProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.Effects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:MaskConvolutionCommandBitmapEffect x:Name="AnimatedBitmapEffect" Angle="9000" Depth="35" Height="0" Type="Emboss" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Height" From="1" To="10" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • For EdgeDetection, the results are the same for opposite angles. For example, angles 0 and 180 have the same result when used with the edge detection mask.
  • When an image undergoes image convolution each pixel of the image is multiplied by a mask to create a new pixel value. The mask is an array of values that describes the weight that should be given to each of the pixels surrounding a specific pixel. The new pixel value is the result of the mask sum being divided by the mask weight. Using different masks result in different alterations of the image. The masks used in this command result in different types of edge detection.
  • As an example of the different masks, consider the following example:
  • To obtain these images, the following settings were used:
    ParametersEmbossEdgeESplotchSplotch
    Angle001800
    Depth3333
    Height250250100100

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.Effects.MaskConvolutionCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also

Reference

MaskConvolutionCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.Effects Namespace
PlasmaCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
SharpenCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
AverageCommandBitmapEffect Class
MedianCommandBitmapEffect Class
AddNoiseCommandBitmapEffect Class
IntensityDetectCommandBitmapEffect Class
SpatialFilterCommandBitmapEffect Class
BinaryFilterCommandBitmapEffect Class
MinimumCommandBitmapEffect Class
MaximumCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
ShadowCommandBitmapEffect Class
RevEffectCommandBitmapEffect Class
AgingCommandBitmapEffect Class
DiceEffectCommandBitmapEffect Class
FunctionalLightCommandBitmapEffect Class
PuzzleEffectCommandBitmapEffect Class
RingEffectCommandBitmapEffect Class