L_AnnGetTag

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetTag(hObject, puTag)

HANNOBJECT hObject;

/* handle to the annotation object */

L_UINT32 * puTag;

/* address of the variable to be updated */

Gets the tag of the specified annotation object. You can use this tag to uniquely identify objects when they are saved in a file.

This function is available in the Document and Medical Imaging toolkits.

Parameter

Description

hObject

Handle to the annotation object.

puTag

Address of the variable to be updated with the object's tag.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable of data type L_UINT32. Then, pass the address of the variable in the puTag parameter. This function will update the variable with the tag of the annotation object.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 2000 / XP/Vista.

See Also

Functions:

L_AnnSetTag

Topics:

Annotation Functions: Object Properties

 

Annotation Objects - Default Values

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Obtaining Annotation Object Information

Example

For complete sample code, refer to the ANNOTATE example. This example shows how an active object's tag can be used to invoke a particular action.

 L_INT AnnGetTagExample(HANNOBJECT hAnnObject)
{
   L_INT nRet;
   L_UINT32 ObjectTag;     /* Tag used to identify an object */
   L_UINT   ActiveState;   /* Specifies whether the object can be activated */

   /* Get the tag and the active state */
   nRet = L_AnnGetTag(hAnnObject, &ObjectTag);
   if(nRet != SUCCESS)
      return nRet;
   nRet = L_AnnGetActiveState(hAnnObject, &ActiveState);
   if(nRet != SUCCESS)
      return nRet;
   /* Take an action based on the tag and the active state */
   if ((ObjectTag == 3) && (ActiveState == ANNACTIVE_ENABLED))
      MessageBox (NULL, TEXT("This is what we do for No. 3"), TEXT("Notice"), MB_OK);
   return SUCCESS;
}