L_PutBitmapRowColCompressed
#include "l_bitmap.h"
L_LTKRN_API L_SSIZE_T L_PutBitmapRowColCompressed(pBitmap, pWorkBuffer, pRunBuffer, nRow, nCol, uWidth)
pBITMAPHANDLE pBitmap; |
/* pointer to the bitmap handle */ |
L_UCHAR* pWorkBuffer; |
/* pointer to a work buffer */ |
L_UINT16* pRunBuffer; |
/* pointer to the source buffer */ |
L_INT nRow; |
/* number of the row to update */ |
L_INT nCol; |
/* column offset within the row to update */ |
L_UINT uWidth; |
/* number of pixels to update */ |
Puts a row (or part of a row) of 1-bit compressed data from a buffer to a bitmap that is maintained in its compressed format.
This function is available in the Document and Medical Imaging toolkits.
Parameter |
Description |
pBitmap |
Pointer to the bitmap handle referencing the bitmap to be updated. |
pWorkBuffer |
NULL or a pointer to an optional work buffer. Allocating the work buffer speeds processing if you call this function more than once, because if you do not allocate a work buffer, the function allocates and frees a temporary buffer each time it is called. The size of this buffer should be the same as the bitmap handle's BytesPerLine field. |
pRunBuffer |
Pointer to the input buffer, which contains 1-bit compressed image data. |
nRow |
The number of the row to update. The first row is 0, and the last row is 1 less than the bitmap height. |
nCol |
The column offset within the row to update. The first column offset is 0, and the last column offset is 1 less than the bitmap width. |
uWidth |
The number of pixels to retrieve. |
Returns
> 0 |
The number of pixels processed. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function is useful for working with 1-bit images that are loaded in their compressed formats for faster loading and display. For more information, refer to Speeding Up 1-Bit Documents.
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 2000 / XP/Vista, Windows CE.
See Also
Functions: |
L_ExpandRow, L_CompressRow, L_GetBitmapRowColCompressed, L_GetBitmapRowCompressed, L_PutBitmapRowCompressed |
Topics: |
Example
This example demonstrates the low-level functions for accessing 1-bit compressed bitmap data. It demonstrates the ability to get and put partial rows, and the ability to process partial rows in buffer-to-buffer processing. The result of the function is an inverted rectangle in the middle of the image.
L_INT PutBitmapRowColCompressedExample(L_TCHAR* pszFilename, HWND hWnd, pBITMAPHANDLE pLeadBitmap) { L_INT nRet; L_INT XOffset; /* Column offset of the rectangle to process */ L_INT XSize; /* Pixel width of the rectangle to process */ L_INT YOffset; /* Row offset of the rectangle to process */ L_INT YSize; /* Pixel height of the rectangle to process */ L_UCHAR* pBuffer; /* Buffer to hold the expanded row */ L_UINT16* pRunBuffer; /* Buffer to hold the compressed row */ L_UCHAR* pWorkBuffer; /* Work buffer */ HGLOBAL hBuffer; /* Handle to the pBuffer */ HGLOBAL hRunBuffer; /* Handle to the pRunBuffer */ HGLOBAL hWorkBuffer; /* Handle to the pWorkBuffer */ L_INT i, n; /* Counters */ /* Load the bitmap, at 1 bit per pixel */ if(pLeadBitmap->Flags.Allocated) L_FreeBitmap(pLeadBitmap); nRet = L_LoadFile( pszFilename, pLeadBitmap, sizeof(BITMAPHANDLE),1,0, LOADFILE_COMPRESSED | LOADFILE_ALLOCATE | LOADFILE_STORE, NULL, NULL, NULL, NULL); if(nRet != SUCCESS) return nRet; /* This example does not work with rotated view perspectives */ if ( (pLeadBitmap->ViewPerspective != TOP_LEFT) || (pLeadBitmap->ViewPerspective != BOTTOM_LEFT) ) { nRet = L_ChangeBitmapViewPerspective ( NULL, pLeadBitmap, sizeof(BITMAPHANDLE), TOP_LEFT ); if(nRet != SUCCESS) { L_FreeBitmap(pLeadBitmap); return nRet; } } /* Specify a rectangle in the middle right part of the displayed image */ XOffset = pLeadBitmap->Width / 3; XSize = pLeadBitmap->Width * 2 / 3; YOffset = pLeadBitmap->Height / 3; YSize = pLeadBitmap->Height / 3; /* Adjust the YOffset if the view perspective is bottom left */ if (pLeadBitmap->ViewPerspective == BOTTOM_LEFT) { YOffset = pLeadBitmap->Height - YOffset - YSize; } /* Allocate the buffers */ hBuffer = GlobalAlloc(GMEM_MOVEABLE, ( XSize + 7) / 8); pBuffer = (L_UCHAR*)GlobalLock( hBuffer ); hRunBuffer = GlobalAlloc(GMEM_MOVEABLE, (XSize + 3) * 2); pRunBuffer = (L_UINT16*)GlobalLock( hRunBuffer ); hWorkBuffer = GlobalAlloc(GMEM_MOVEABLE, pLeadBitmap->BytesPerLine); pWorkBuffer = (L_UCHAR* )GlobalLock( hWorkBuffer ); /* Invert the colors of pixels in the left half of the rectangle. */ /* Notice that we get the whole rectangle, but process only half of it. */ L_AccessBitmap(pLeadBitmap); for(i=YOffset; i < (YOffset + YSize); i++) { nRet = (L_INT)L_GetBitmapRowColCompressed(pLeadBitmap, pWorkBuffer, pRunBuffer, i, XOffset, XSize); if(nRet < 1) { L_FreeBitmap(pLeadBitmap); return nRet; } nRet = L_ExpandRow(pRunBuffer, pBuffer, 0, XSize/2); if(nRet != SUCCESS) { L_FreeBitmap(pLeadBitmap); return nRet; } for(n=0; n < (XSize /16); n++) pBuffer[n] = pBuffer[n] ^ 0xFF; nRet = L_CompressRow(pRunBuffer, pBuffer, 0, XSize/2); if(nRet < 1 ) { L_FreeBitmap(pLeadBitmap); return nRet; } nRet =(L_INT)L_PutBitmapRowColCompressed(pLeadBitmap, pWorkBuffer, pRunBuffer, i, XOffset, XSize/ 2); if(nRet < 1) { L_FreeBitmap(pLeadBitmap); return nRet; } } L_ReleaseBitmap(pLeadBitmap); /* Free memory that we no longer need */ GlobalFree(hBuffer); GlobalFree(hRunBuffer); GlobalFree(hWorkBuffer); /* Update the paint palette to force a repaint */ SendMessage (hWnd, WM_QUERYNEWPALETTE, 0, 0L); return SUCCESS; }