LBitmapBase::IsPlayBackTransparencyEnabled

#include "ltwrappr.h"

virtual L_BOOL LBitmapBase::IsPlayBackTransparencyEnabled()

Determines whether the animation playback uses transparency.

Returns

TRUE

The animation playback uses transparency.

FALSE

The animation playback does not use transparency.

Comments

Call this function to check if the animation playback uses transparency.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

L_INT LBitmapBase__IsPlayBackTransparencyEnabledExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap;
   L_BOOL bPBTE;
   MyBitmap.SetFileName(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\image1.cmp")); 
   nRet =MyBitmap.Load();
   if(nRet !=SUCCESS)
      return nRet;
   bPBTE=MyBitmap.IsPlayBackTransparencyEnabled();
   return SUCCESS;
}