LPaint::LPaint

#include "ltwrappr.h"

L_VOID LPaint::LPaint()

L_VOID LPaint::LPaint(pBitmap, hDC)

LBitmapBase * pBitmap;

/* pointer to an LBitmapBase object */

HDC hDC;

/* handle of a device context */

Constructs and initializes the different member variables of the LPaint object.

Parameter

Description

pBitmap

Pointer to an allocated bitmap object to be painted.

hDC

Handle of a windows device context to be used for the painting. The mapping mode of the device context must be MM_TEXT.

Returns

None

Comments

LPaint::LPaint() is a constructor for the LPaint class.

LPaint::LPaint(pBitmap, hDC) constructs and initializes an LPaint object with the passed bitmap object pointer and the Windows device context handle.

Required DLLs and Libraries

LTDIS

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LPaint::~LPaint, Class Members

Example

// This is an example for LPaint::LPaint():
L_INT LPaint__LPaintExample_1()
{
   // this will call the default constructor and destructor when it is out of scope
   LPaint  LeadPaint;
   //...
   return SUCCESS;
}
// This is an example for LPaint::LPaint(pBitmap, hDC):
L_INT LPaint__LPaintExample_2(HDC hDC)
{
   L_INT       nRet;
   LBitmapBase LeadBitmap ;
   nRet = LeadBitmap.Load(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\image1.cmp")) ;
   if(nRet != SUCCESS)
      return nRet;
   // this will call the default constructor and destructor when it is out of scope
   LPaint LeadPaint(&LeadBitmap, hDC) ;
   //...
   return SUCCESS;
}