LAnnotationWindow::SetWndHandle
#include "ltwrappr.h"
L_INT LAnnotationWindow::SetWndHandle(hWnd)
HWND hWnd; |
/* handle of the window*/ |
Sets the handle of the window to be used by the bitmap window.
Parameter |
Description |
hWnd |
Handle of the window to be used by the bitmap window. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The passed window handle will be attached to the class object. If you pass NULL then the previously attached window will be detached from the class object.
If the class object has a created window using LAnnotationWindow::CreateWnd function then this function will return an error code.
If the passed window handle is not NULL, then this function will also initialize the annotation automation engine. Otherwise the automation engine will be destroyed.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
L_INT LAnnotationWindow_SetWndHandleExample(LBitmapWindow& BmpWnd, HWND hWnd) { L_INT nRet; nRet = BmpWnd.SetWndHandle(hWnd); return nRet; }