Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmap::FunctionalLight
#include "ltwrappr.h"
virtual L_INT LBitmap::FunctionalLight(pLightParams, uFlags = 0)
pLIGHTPARAMS pLightParams; |
/* lighting parameters */ |
L_UINT32 uFlags; |
/* flags */ |
Adds light to the bitmap according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points.
Parameter |
Description |
pLightParams |
Pointer to the LPLIGHTPARAMS structure that contains information about the required light. |
uFlags |
Reserved for future use. Must be 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Controls the brightness of the bitmap according to the method selected for generating the light.
This function supports all bits/pixel supported by LEADTOOLS.
Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
LTIMGSFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
L_INT LBitmap__FunctionalLightExample(LBitmap *pLeadBitmap) { /* This example generates a linear lighting effect with a center at (uXOrigin,uYOrigin). */ LIGHTPARAMS LightParams; /* Initialize all needed members in the LIGHTPARAMS structure to achieve the linear lighting effect. */ LightParams.uStructSize = sizeof(LIGHTPARAMS); LightParams. uRAmp = 75; LightParams. uFlags = FL_LINEAR_QUADRATIC | FL_LINEAR_OUTER; LightParams. uXOrigin = (L_UINT)(pLeadBitmap->GetWidth ()/2); LightParams. uYOrigin = (L_UINT)(pLeadBitmap->GetHeight()/2); /* Apply the linear lighting effect */ return pLeadBitmap->FunctionalLight (&LightParams); }