LBitmap::Smooth
#include "ltwrappr.h"
virtual L_INT LBitmap::Smooth(pSmooth, uFlags = 0)
pSMOOTH pSmooth; |
/* pointer to a structure */ |
L_UINT32 uFlags; |
/* flags */ |
Smooths the bumps and fills in the nicks of a 1-bit black and white image.
Parameter |
Description |
pSmooth |
Pointer to the SMOOTH structure that LEADTOOLS uses to perform the smoothing operation |
uFlags |
Reserved for future use. Must be 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function smooths the text in scanned text documents.
The behavior of this function can be modified by overriding LBitmap::SmoothCallback.
This function works only on 1-bit black and white images.
If a region is selected, only the selected region will be changed by this function. If no region is selected, the whole image will be processed.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
LTIMGCOR For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
//This example smooths all nicks and bumps up to 2 pixels in length
//Long bumps/nicks are treated before short bumps/nicks
//A LEAD region is updated to show all the changes.
//The derived class LMyBitmap is used to override the SmoothCallBack function.
//myBitmap is an object of class LMyBitmap.
//This callback member function is used to display information about bumps or nicks
//The callback member function does NOT receive a Windows region
class LSmoothBitmap : public LBitmap { public: LSmoothBitmap(); ~LSmoothBitmap(); virtual L_INT SmoothCallBack( L_UINT32 uBumpOrNick, L_INT32 iStartRow, L_INT32 iStartCol, L_INT32 iLength, L_UINT32 uHorV ); }; LSmoothBitmap::LSmoothBitmap() { } LSmoothBitmap::~LSmoothBitmap() { } L_INT LSmoothBitmap::SmoothCallBack( L_UINT32 uBumpOrNick, L_INT32 iStartRow, L_INT32 iStartCol, L_INT32 iLength, L_UINT32 uHorV ) { CString strMsg; CString strHorV; CString strBumpOrNick; switch (uBumpOrNick) { case SMOOTH_BUMP: strBumpOrNick = TEXT("Bump"); break; case SMOOTH_NICK: strBumpOrNick = TEXT("Nick"); break; } if (uHorV == SMOOTH_HORIZONTAL_ELEMENT) { strHorV = TEXT("Horizontal"); } else { strHorV = TEXT("Vertical"); } //Note: no hRgn to delete because it was not requested strMsg.Format( TEXT("Type[%s]\tRow Col[%d, %d]\tLength[%d]\t[%s]\n"), strBumpOrNick, iStartRow, iStartCol, iLength, strHorV); OutputDebugString(strMsg); return SUCCESS_REMOVE; } L_INT LBitmap__SmoothExample(LBitmapWindow *pBitmapWindow) { SMOOTH smooth; BITMAPHANDLE BitmapHandle; L_INT32 nRet; smooth.uStructSize = sizeof (SMOOTH); smooth.iLength = 2; smooth.pBitmapRegion = &BitmapHandle; smooth.uFlags = SMOOTH_SINGLE_REGION | SMOOTH_LEAD_REGION | SMOOTH_FAVOR_LONG; nRet = pBitmapWindow->Smooth(&smooth); if (nRet == SUCCESS) { //Delete the existing region LBitmapRgn Region(pBitmapWindow); if(Region.BitmapHasRgn()) { Region.Free(); } pBitmapWindow->SetHandle(smooth.pBitmapRegion, FALSE); } return SUCCESS; }