LMarker::GetGlobalMarkers

#include "ltwrappr.h"

virtual L_INT LMarker::GetGlobalMarkers(uFlags)

L_UINT uFlags;

/* reserved flags */

Gets a copy of the last markers set with LMarker::SetAsGlobalMarkers.

Parameter

Description

uFlags

Reserved for future use. Pass 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Since you have a copy, anything you do with the handle will not modify the markers, which can be saved by calling a Save function. To modify the markers being saved, call LMarker::SetAsGlobalMarkers.

When the marker collection handle is no longer needed, use LMarker::Free function to free it.

When calling LMarker::GetGlobalMarkers, the markers object cannot be NULL. However, if no markers have been set using LMarker::SetAsGlobalMarkers, the markers object will be updated with NULL when the function returns.

Required DLLs and Libraries

LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LMarker::Copy, LMarker::Create, LMarker::Delete, LMarker::DeleteIndex, LMarker::Enum, LMarker::EnumMarkersCallBack, LMarker::Free, LMarker::GetCount, LMarker::GetHandle, LMarker::Insert, LMarker::Load, LMarker::SetAsGlobalMarkers, LMarker::SetHandle, LFile::WriteMetaData, Class Members

Topics:

Raster Image Functions: Markers

 

Working with Markers

Example

L_INT LMarker__GetGlobalMarkersExample(LMarker MyMarker)
{
   L_INT nRet;
   nRet = MyMarker.GetGlobalMarkers(0);
   if(nRet != SUCCESS)
   {
      MessageBox(NULL, TEXT("Error calling LMarker::GetGlobalMarkers!"), TEXT("ERROR"), MB_OK);
      return nRet;
   }
   else
   {
      if(MyMarker.GetHandle())
      {
         MessageBox(NULL, TEXT("You have set markers!"), TEXT("Info"), MB_OK);
         nRet = MyMarker.Free();
         if(nRet != SUCCESS)
            return nRet;
      }
      else
         MessageBox(NULL, TEXT("You have not set any markers!"), TEXT("Info"), MB_OK);
   }
   return SUCCESS;
}