Selecting ltmmPlay Object Renderers for C
The following example shows how to enumerate and select ltmmPlay object renderers.
// define helper macros for using interfaces under C
#define COBJMACROS
#include "ltmm.h"
#include "resource.h"
#include "tchar.h"
#include "stdio.h"
HINSTANCE g_hInstance; // application instance handle
IltmmPlay* g_pPlay; // convert object's interface pointer
//
// BuildRendererList
// fills a listbox to match the contents of the collection
//
// pRenderers = renderer collection's interface pointer
// hwndListBox = listbox window handle
//
void BuildRendererList(IltmmRenderers* pRenderers, HWND hwndListBox)
{
long i;
long count;
int selected = -1;
// reset the listbox contents
SendMessage(hwndListBox, LB_RESETCONTENT, 0, 0);
// get the collection's item count
IltmmRenderers__get_Count(pRenderers, &count);
for(i = 0; i < count; i++)
{
IltmmRenderer* pRenderer;
BSTR bstr;
TCHAR sz[256];
int index;
VARIANT_BOOL f;
// retrieve collection item
IltmmRenderers_Item(pRenderers, i, &pRenderer);
// get displayable name
IltmmRenderer__get_FriendlyName(pRenderer, &bstr);
// convert from unicode
_stprintf(sz, _T("%ls"), bstr);
// free name
SysFreeString(bstr);
// add the name to the listbox
index = SendMessage(hwndListBox, LB_ADDSTRING, 0, (LPARAM) (LPCTSTR) sz);
// associate the listbox item with the collection item index
SendMessage(hwndListBox, LB_SETITEMDATA, index, i);
// remember this listbox item, if it is selected in the collection
IltmmRenderer__get_Selected(pRenderer, &f);
if(f)
selected = i;
// free the collection item
IUnknown_Release(pRenderer);
}
// select the appropriate listbox item
for(i = 0; i < count; i++)
{
if(selected == (long) SendMessage(hwndListBox, LB__getITEMDATA, i, 0))
{
SendMessage(hwndListBox, LB_SETCURSEL, i, 0);
break;
}
}
}
//
// RendererSelectionChanged
// called to reflect changes in the listbox selection
//
// pRenderers = renderer collection's interface pointer
// hwndListBox = listbox window handle
//
void RendererSelectionChanged(IltmmRenderers* pRenderers, HWND hwndListBox)
{
int index;
long item;
int i;
int count;
HRESULT hr;
// get the index of current listbox selection
index = (int) SendMessage(hwndListBox, LB__getCURSEL, 0, 0);
if(index < 0)
{
// clear selection
IltmmRenderers__put_Selection(pRenderers, -1);
}
else
{
// get the collection item index
item = (long) SendMessage(hwndListBox, LB__getITEMDATA, index, 0);
// select the item
#ifdef _DEBUG
{
IltmmRenderer* pRenderer;
IltmmRenderers_Item(pRenderers, item, &pRenderer);
hr = IltmmRenderer__put_Selected(pRenderer, VARIANT_TRUE);
IUnknown_Release(pRenderer);
}
#else
hr = IltmmRenderers__put_Selection(pRenderers, item);
#endif
// if new selection failed, we need to force the listbox to match the actual selection
if(FAILED(hr))
{
// get the real selection
IltmmRenderers__get_Selection(pRenderers, &item);
// find the matching listbox item
count = (int) SendMessage(hwndListBox, LB__getCOUNT, 0, 0);
for(i = 0; i < count; i++)
{
if(item == (long) SendMessage(hwndListBox, LB__getITEMDATA, i, 0))
{
SendMessage(hwndListBox, LB_SETCURSEL, i, 0);
break;
}
}
}
}
}
//
// RefreshRendererList
// called when to completely rebuild the collection
//
// pRenderers = renderer collection's interface pointer
// hwndListBox = listbox window handle
//
void RefreshRendererList(IltmmRenderers* pRenderers, HWND hwndListBox)
{
IltmmRenderer* pRenderer;
long item;
BSTR bstr;
// get the currently selected item
IltmmRenderers__get_Selection(pRenderers, &item);
if(item >= 0)
{
// get it's unique name
IltmmRenderers_Item(pRenderers, item, &pRenderer);
IltmmRenderer__get_Name(pRenderer, &bstr);
IUnknown_Release(pRenderer);
}
else
{
bstr = NULL;
}
// rebuild the collection
IltmmRenderers_Refresh(pRenderers);
if(bstr)
{
// find the previously selected item
IltmmRenderers_Find(pRenderers, bstr, &item);
// make it the current selection
if(item >= 0)
IltmmRenderers__put_Selection(pRenderers, item);
SysFreeString(bstr);
}
// rebuild the listbox
BuildRendererList(pRenderers, hwndListBox);
}
//
// RendererDlgProc
// selects object renderers
//
BOOL CALLBACK RendererDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
IltmmRenderers* pRenderers;
switch (msg)
{
case WM_INITDIALOG:
// initialize the audio renderer listbox
IltmmPlay__get_AudioRenderers(g_pPlay, &pRenderers);
BuildRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES));
IUnknown_Release(pRenderers);
return TRUE;
break;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDC_REFRESHAUDIODEVICES:
// refresh the audio renderer listbox
IltmmPlay__get_AudioRenderers(g_pPlay, &pRenderers);
RefreshRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES));
IUnknown_Release(pRenderers);
return TRUE;
break;
case IDC_AUDIODEVICES:
if(HIWORD(wParam) == LBN_SELCHANGE)
{
// select the audio renderer
IltmmPlay__get_AudioRenderers(g_pPlay, &pRenderers);
RendererSelectionChanged(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES));
IUnknown_Release(pRenderers);
}
break;
case IDOK:
EndDialog(hwnd, IDOK);
return TRUE;
break;
}
break;
}
return FALSE;
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HRESULT hr;
g_hInstance = hInstance;
// initialize COM library
hr = CoInitialize(NULL);
if(FAILED(hr))
goto error;
// create the play object
hr = CoCreateInstance(&CLSID_ltmmPlay, NULL, CLSCTX_INPROC_SERVER, &IID_IltmmPlay, (void**) &g_pPlay);
if(FAILED(hr))
goto error;
DialogBox(g_hInstance, (LPCTSTR)IDD_DEVICEDLG, NULL, RendererDlgProc);
error:
// cleanup
if(g_pPlay)
IUnknown_Release(g_pPlay);
CoUninitialize();
return 0;
}
The following example shows how to enumerate and select ltmmPlay object renderers.
// define helper macros for using interfaces under C #ifndef COBJMACROS #define COBJMACROS #endif #include "ltmm.h" #include "resource.h" #include "tchar.h" #include "stdio.h" HINSTANCE g_hInstance; // application instance handle IltmmPlay* g_pPlay; // convert object's interface pointer // // BuildRendererList // fills a listbox to match the contents of the collection // // pRenderers = renderer collection's interface pointer // hwndListBox = listbox window handle // void BuildRendererList(IltmmRenderers* pRenderers, HWND hwndListBox) { long i; long count; int selected = -1; // reset the listbox contents SendMessage(hwndListBox, LB_RESETCONTENT, 0, 0); // get the collection's item count IltmmRenderers_get_Count(pRenderers, &count); for(i = 0; i < count; i++) { IltmmRenderer* pRenderer; BSTR bstr; TCHAR sz[256]; int index; VARIANT_BOOL f; // retrieve collection item IltmmRenderers_Item(pRenderers, i, &pRenderer); // get displayable name IltmmRenderer_get_FriendlyName(pRenderer, &bstr); // convert from unicode _stprintf(sz, _T("%ls"), bstr); // free name SysFreeString(bstr); // add the name to the listbox index = SendMessage(hwndListBox, LB_ADDSTRING, 0, (LPARAM) (LPCTSTR) sz); // associate the listbox item with the collection item index SendMessage(hwndListBox, LB_SETITEMDATA, index, i); // remember this listbox item, if it is selected in the collection IltmmRenderer_get_Selected(pRenderer, &f); if(f) selected = i; // free the collection item IUnknown_Release(pRenderer); } // select the appropriate listbox item for(i = 0; i < count; i++) { if(selected == (long) SendMessage(hwndListBox, LB_GETITEMDATA, i, 0)) { SendMessage(hwndListBox, LB_SETCURSEL, i, 0); break; } } } // // RendererSelectionChanged // called to reflect changes in the listbox selection // // pRenderers = renderer collection's interface pointer // hwndListBox = listbox window handle // void RendererSelectionChanged(IltmmRenderers* pRenderers, HWND hwndListBox) { int index; long item; int i; int count; HRESULT hr; // get the index of current listbox selection index = (int) SendMessage(hwndListBox, LB_GETCURSEL, 0, 0); if(index < 0) { // clear selection IltmmRenderers_put_Selection(pRenderers, -1); } else { // get the collection item index item = (long) SendMessage(hwndListBox, LB_GETITEMDATA, index, 0); // select the item #ifdef _DEBUG { IltmmRenderer* pRenderer; IltmmRenderers_Item(pRenderers, item, &pRenderer); hr = IltmmRenderer_put_Selected(pRenderer, VARIANT_TRUE); IUnknown_Release(pRenderer); } #else hr = IltmmRenderers_put_Selection(pRenderers, item); #endif // if new selection failed, we need to force the listbox to match the actual selection if(FAILED(hr)) { // get the real selection IltmmRenderers_get_Selection(pRenderers, &item); // find the matching listbox item count = (int) SendMessage(hwndListBox, LB_GETCOUNT, 0, 0); for(i = 0; i < count; i++) { if(item == (long) SendMessage(hwndListBox, LB_GETITEMDATA, i, 0)) { SendMessage(hwndListBox, LB_SETCURSEL, i, 0); break; } } } } } // // RefreshRendererList // called when to completely rebuild the collection // // pRenderers = renderer collection's interface pointer // hwndListBox = listbox window handle // void RefreshRendererList(IltmmRenderers* pRenderers, HWND hwndListBox) { IltmmRenderer* pRenderer; long item; BSTR bstr; // get the currently selected item IltmmRenderers_get_Selection(pRenderers, &item); if(item >= 0) { // get it's unique name IltmmRenderers_Item(pRenderers, item, &pRenderer); IltmmRenderer_get_Name(pRenderer, &bstr); IUnknown_Release(pRenderer); } else { bstr = NULL; } // rebuild the collection IltmmRenderers_Refresh(pRenderers); if(bstr) { // find the previously selected item IltmmRenderers_Find(pRenderers, bstr, &item); // make it the current selection if(item >= 0) IltmmRenderers_put_Selection(pRenderers, item); SysFreeString(bstr); } // rebuild the listbox BuildRendererList(pRenderers, hwndListBox); } // // RendererDlgProc // selects object renderers // BOOL CALLBACK RendererDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { IltmmRenderers* pRenderers; lParam = lParam ; switch (msg) { case WM_INITDIALOG: // initialize the audio renderer listbox IltmmPlay_get_AudioRenderers(g_pPlay, &pRenderers); BuildRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES)); IUnknown_Release(pRenderers); return TRUE; break; case WM_COMMAND: switch(LOWORD(wParam)) { case IDC_REFRESHAUDIODEVICES: // refresh the audio renderer listbox IltmmPlay_get_AudioRenderers(g_pPlay, &pRenderers); RefreshRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES)); IUnknown_Release(pRenderers); return TRUE; break; case IDC_AUDIODEVICES: if(HIWORD(wParam) == LBN_SELCHANGE) { // select the audio renderer IltmmPlay_get_AudioRenderers(g_pPlay, &pRenderers); RendererSelectionChanged(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES)); IUnknown_Release(pRenderers); } break; case IDOK: EndDialog(hwnd, IDOK); return TRUE; break; } break; } return FALSE; } L_MULTIMEDIATEX_API void SelectingltmmPlayObjectRenderers_Example ( HINSTANCE hInstance /*application instance handle*/ ) { HRESULT hr; g_hInstance = hInstance; // initialize COM library hr = CoInitialize(NULL); if(FAILED(hr)) goto error; // create the play object hr = CoCreateInstance(&CLSID_ltmmPlay, NULL, CLSCTX_INPROC_SERVER, &IID_IltmmPlay, (void**) &g_pPlay); if(FAILED(hr)) goto error; DialogBox(g_hInstance, (LPCTSTR)IDD_DEVICEDLG, NULL, RendererDlgProc); error: // cleanup if(g_pPlay) IUnknown_Release(g_pPlay); CoUninitialize(); }