IltmmPlay::CanSaveObjectSettings Example for C++
// Having an IltmmPlay Interface, pPlay:
VARIANT_BOOL bSave;
// check if we can save the processors settings
pPlay->CanSaveObjectSettings(ltmmPlay_Settings_Processors, &bSave);
If( bSave == VARIANT_TRUE )
{
// call SaveSettingsToStream or SaveSettingsToFile
}