Available in LEADTOOLS Vector Imaging toolkits. |
L_VecAddLayer
#include "lvkrn.h"
L_LVKRN_API L_INT L_VecAddLayer(pVector, pLayerDesc, pLayer, dwFlags)
pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
const pVECTORLAYERDESC pLayerDesc; |
/* pointer to a structure */ |
pVECTORLAYER pLayer; |
/* pointer to a vector layer */ |
L_UINT32 dwFlags; |
/* flags */ |
Adds a new empty layer to a vector handle.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
pVector |
Pointer to the vector handle. |
|
pLayerDesc |
Pointer to a VECTORLAYERDESC structure that contains the new layer settings. |
|
pLayer |
Pointer to a VECTORLAYER structure to be updated with the handle of the new layer. |
|
dwFlags |
Flag that indicates whether or not to rename duplicate layer names. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Don't rename duplicate layer names, if found. |
|
VECTOR_FLAGS_RENAME_DUPLICATES |
Renames duplicate layer names if found. The toolkit will add a suffix (0, 1, 2, etc) to the layer name if duplicated. Checking will be aborted when the suffix value reaches 999 and no unique name can be created. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
For more information on the layer settings, refer to the VECTORLAYERDESC structure.
To change layer settings, get the current layer settings by calling L_VecGetLayer, set the new settings in the VECTORLAYERDESC structure pointed to by pLayerDesc and then set the new layer settings by calling L_VecSetLayer.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
This example will add a new layer to a vector handle.
L_INT VecAddLayerExample(pVECTORHANDLE pVector) { L_INT nRet; VECTORLAYERDESC LayerDesc; VECTORLAYER Layer; LayerDesc.nSize = sizeof( VECTORLAYERDESC ); lstrcpy( LayerDesc.szName, TEXT("My Layer")); LayerDesc.bVisible = TRUE; LayerDesc.bLocked = FALSE; LayerDesc.dwTag = 0L; nRet = L_VecAddLayer( pVector, &LayerDesc, &Layer, VECTOR_FLAGS_RENAME_DUPLICATES ); if( nRet != SUCCESS) MessageBox( NULL, TEXT("Could not add layer!"), NULL, MB_OK ); return nRet; }