LVectorBase::GetBindVerticesMode

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetBindVerticesMode(L_VOID)

Gets the current vertices bind mode for a vector handle.

Returns

An L_INT value that represents the Vertices bind mode for the specified vector handle. Possible values are:

Value

Meaning

VECTOR_BIND_VERTICES

Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.

VECTOR_UNBIND_VERTICES

Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.

Comments

Default mode is VECTOR_BIND_VERTICES.

This function will have no effect in the DirectX engine.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::SetBindVerticesMode, LVectorBase::SetScale, LVectorBase::SetRotation, LVectorBase::SetTranslation

Topics:

Rotating, Translating, Scaling Vector Images

 

Vector Images: Modifying Vector Object Characteristics

Example

L_INT LVectorBase__GetBindVerticesModeExample(HWND hWnd)
{
   UNREFERENCED_PARAMETER(hWnd);
   L_INT       nRet;
   LVectorBase Vector;
   nRet = Vector.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 16\\Images\\test.dxf"));
   if(nRet != SUCCESS)
      return nRet;
   if( Vector.GetBindVerticesMode() == VECTOR_BIND_VERTICES )
   {
      nRet = Vector.SetBindVerticesMode(VECTOR_UNBIND_VERTICES );
      if(nRet != SUCCESS)
         return nRet;
   }
   else
   {
      nRet = Vector.SetBindVerticesMode(VECTOR_BIND_VERTICES );
      if(nRet != SUCCESS)
         return nRet;
   }
   return SUCCESS;
}