LVectorBase::PhysicalToLogical

#include "ltwrappr.h"

virtual L_INT LVectorBase::PhysicalToLogical(pDst, pSrc)

pVECTORPOINT pDst;

/* pointer to a VECTORPOINT structure */

const POINT * pSrc;

/* pointer to a POINT structure */

Converts a Windows 2D POINT into a 3D VECTORPOINT.

Parameter

Description

pDst

Pointer to a VECTORPOINT structure to be updated with the logical 3 dimensional point converted from the 2 dimensional point in pSrc.

pSrc

Pointer to a POINT structure that contains a 2 dimensional point to be converted into a 3 dimensional point.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Converts a given 2D physical point into a logical (with X, Y, Z coordinates), 3D point.

The Z value of the destination 3D point will not be changed.

Conversion will be based on the current view port and camera values set in the VECTORHANDLE.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::LogicalToPhysical, LVectorBase::GetObjectParallelogram, LVectorBase::GetObjectRect

Topics:

Vector Images: Vector Units

 

Vector Images: Viewing a Vector Image

Example