Available in LEADTOOLS Vector Imaging toolkits. |
LVectorLayer::EnumObjectsCallBack
#include "ltwrappr.h"
virtual L_INT LVectorLayer::EnumObjectscallBack(pVector, pObject)
pVECTORHANDLE pVector; |
/* pointer to the class object's associated vector handle */ |
pVECTOROBJECT pObject; |
/* pointer to a vector object */ |
Processes each vector object enumerated by the LVectorLayer::EnumObjects function.
Parameter |
Description |
pVector |
Pointer to the class object's associated vector image that contains the objects to enumerate. |
pObject |
Pointer to the vector object being processed. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The LVectorLayer::EnumObjects function calls this function as it gets a pointer to each vector object.
To use this function, derive a class from LVectorLayer and override the EnumObjectsCallBack member function. Note that LVectorLayer::EnumObjectsCallBack does not return an LVectorObject object.
You can attach the pVECTOROBJECT pObject to an LVectorObject class object and call LVectorObject::LockObject and LVectorObject::UnlockObject to get detailed information about each vector object.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
This example copies all objects from active layer of vector source to vector dest (active layer).
class LMyVectorLayer: public LVectorLayer { public: LVectorBase *m_pVectorDst; public: LMyVectorLayer() {}; virtual ~LMyVectorLayer(){}; virtual L_INT EnumObjectsCallBack(pVECTORHANDLE pVector, pVECTOROBJECT pObject); }; L_INT LMyVectorLayer::EnumObjectsCallBack(pVECTORHANDLE pVector, pVECTOROBJECT pObject) { LVectorBase VectorBase(pVector); LVectorObject VectorObject(pObject, &VectorBase); m_pVectorDst->CopyObject(&VectorObject); VectorBase.SetHandle(NULL, FALSE); return SUCCESS ; } L_INT LVectorLayer__EnumObjectsCallBackExample(HWND hWnd, LVectorBase *pVectorDst) { UNREFERENCED_PARAMETER(hWnd); //Load a source vector L_INT nRet; LVectorBase VectorSrc; nRet = VectorSrc.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 16\\Images\\square3.dxf")); if(nRet != SUCCESS) return nRet; //Get the active layer of source LMyVectorLayer VectorLayer; nRet = VectorSrc.GetActiveLayer(&VectorLayer); if(nRet != SUCCESS) return nRet; //Set the destination vector where objects from source will be copied VectorLayer.m_pVectorDst = pVectorDst; //Enumerate all objects in Active layer (and copy to dest vector) nRet = VectorLayer.EnumObjects(); if(nRet != SUCCESS) return nRet; return SUCCESS; }