Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
L_DlgGetEffect
#include "l_bitmap.h"
L_LTDLG_API L_INT L_DlgGetEffect(hWndOwner, pDlgParams)
L_HWND hWndOwner; |
/* owner of dialog */ |
LPEFFECTDLGPARAMS pDlgParams; |
/* pointer to a EFFECTDLGPARAMS structure */ |
Displays the Get Effect dialog box, and gets the options for L_EfxPaintBitmap.
Parameter |
Description |
hWndOwner |
Handle of the window which owns the dialog. |
pDlgParams |
Pointer to a EFFECTDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values. |
Returns
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Required DLLs and Libraries
LTDLGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
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Topics: |
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Example
L_INT ShowDlgGetEffectExample(HWND hWnd,pBITMAPHANDLE pBitmap) { L_INT nRet; EFFECTDLGPARAMS DlgParams ; L_UINT x ; HDC hDC ; RECT rcDst ; memset ( &DlgParams, 0, sizeof ( EFFECTDLGPARAMS ) ) ; DlgParams.uStructSize = sizeof ( EFFECTDLGPARAMS ) ; DlgParams.pBitmap = pBitmap ; DlgParams.uEffect = EFX_EFFECT_ROLL4_T_R_T_L ; DlgParams.uGrain = 5 ; DlgParams.uDelay = 50 ; DlgParams.uMaxPass = 1 ; DlgParams.bTransparent = FALSE ; DlgParams.crTransparent = RGB(0,0,0) ; DlgParams.uWandWidth = 3 ; DlgParams.crWand = RGB(255,0,0) ; DlgParams.uDlgFlags = DLG_EFFECT_SHOW_PREVIEW | DLG_EFFECT_DELAY | DLG_EFFECT_GRAIN | DLG_EFFECT_PASSES | DLG_EFFECT_TRANSPARENT | DLG_EFFECT_WAND | DLG_EFFECT_CLASS_WIPE | DLG_EFFECT_CLASS_WIPERECT | DLG_EFFECT_CLASS_WIPECIRCLE | DLG_EFFECT_CLASS_PUSH | DLG_EFFECT_CLASS_SLIDE | DLG_EFFECT_CLASS_ROLL | DLG_EFFECT_CLASS_ROTATE | DLG_EFFECT_CLASS_ZOOM | DLG_EFFECT_CLASS_DRIP | DLG_EFFECT_CLASS_BLIND | DLG_EFFECT_CLASS_RANDOM | DLG_EFFECT_CLASS_CHECK | DLG_EFFECT_CLASS_BLOCKS | DLG_EFFECT_CLASS_CIRCLE | DLG_EFFECT_CLASS_ELLIPSE ; nRet = L_DlgInit ( DLG_INIT_COLOR ) ; if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED) return nRet; if ( SUCCESS_DLG_OK == L_DlgGetEffect ( hWnd, &DlgParams ) ) { hDC = GetDC ( hWnd ) ; GetClientRect ( hWnd, &rcDst ) ; // NOTE: you should also create and select a palette here for ( x = 1 ; x <= DlgParams.uMaxPass ; x++ ) { nRet = L_EfxPaintBitmap(hDC, DlgParams.pBitmap, NULL, NULL, &rcDst, NULL, DlgParams.uEffect, DlgParams.uGrain, DlgParams.uDelay, 0, 0, x, DlgParams.uMaxPass, DlgParams.bTransparent, DlgParams.crTransparent, DlgParams.uWandWidth, DlgParams.crWand, SRCCOPY ) ; if(nRet != SUCCESS) return nRet; } ReleaseDC ( hWnd, hDC ) ; } nRet = L_DlgFree(); if(nRet != SUCCESS) return nRet; return SUCCESS; }