Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
L_DlgGetShape
#include "l_bitmap.h"
L_LTDLG_API L_INT L_DlgGetShape(hWndOwner, pDlgParams)
L_HWND hWndOwner; |
/* owner of dialog */ |
LPSHAPEDLGPARAMS pDlgParams; |
/* pointer to a SHAPEDLGPARAMS structure */ |
Displays the Get Shape dialog box, and gets the options for L_EfxDraw3dShape.
Parameter |
Description |
hWndOwner |
Handle of the window which owns the dialog. |
pDlgParams |
Pointer to a SHAPEDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values. |
Returns
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Required DLLs and Libraries
LTDLGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
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Topics: |
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Example
L_INT ShowDlgGetShapeExample(HWND hWnd, pBITMAPHANDLE pBitmap) { SHAPEDLGPARAMS DlgParams ; BITMAPHANDLE BackBitmap ; L_INT nRet ; HDC hDC ; HDC hBackDC ; RECT rcDst ; RECT rcBack ; memset ( &DlgParams, 0,sizeof ( SHAPEDLGPARAMS ) ) ; nRet = L_InitBitmap(&BackBitmap, sizeof(BITMAPHANDLE), 0, 0, 0 ) ; if(nRet != SUCCESS) return nRet; DlgParams.uStructSize = sizeof ( SHAPEDLGPARAMS ) ; DlgParams.pBitmap = pBitmap ; DlgParams.pBackgroundBitmap = &BackBitmap; DlgParams.uShape = EFX_SHAPE_PARALLELOGRAM_R ; DlgParams.crBack = RGB ( 0, 0, 255 ) ; DlgParams.uBackStyle = 2 ; DlgParams.crFill = RGB ( 255, 0, 0 ) ; DlgParams.uFillStyle = 1 ; DlgParams.crBorder = RGB ( 100, 255, 100 ) ; DlgParams.uBorderStyle = 1 ; DlgParams.uBorderWidth = 5 ; DlgParams.crInnerHilite = RGB ( 255, 255, 255 ) ; DlgParams.crInnerShadow = RGB ( 0, 0, 0 ) ; DlgParams.uInnerStyle = 1 ; DlgParams.uInnerWidth = 3 ; DlgParams.crOuterHilite = RGB ( 255, 255, 0 ) ; DlgParams.crOuterShadow = RGB ( 255, 0, 255 ) ; DlgParams.uOuterStyle = 1 ; DlgParams.uOuterWidth = 5 ; DlgParams.nShadowX = 10 ; DlgParams.nShadowY = 10 ; DlgParams.crShadow = RGB ( 128, 128, 128 ) ; DlgParams.uDlgFlags = DLG_SHAPE_SHOW_PREVIEW | DLG_SHAPE_AUTOPREVIEW | DLG_SHAPE_BACKSTYLE | DLG_SHAPE_FILLSTYLE | DLG_SHAPE_FORE_BACK_COLOR | DLG_SHAPE_BORDERSTYLE | DLG_SHAPE_BORDERWIDTH | DLG_SHAPE_BORDERCOLOR | DLG_SHAPE_INNERSTYLE | DLG_SHAPE_INNERWIDTH | DLG_SHAPE_INNER_HILITE_SHADOW | DLG_SHAPE_OUTERSTYLE | DLG_SHAPE_OUTERWIDTH | DLG_SHAPE_OUTER_HILITE_SHADOW | DLG_SHAPE_SHADOWCOLOR | DLG_SHAPE_SHADOW_X_Y | DLG_SHAPE_BROWSEIMAGE | DLG_SHAPE_CLASS_SQUARE | DLG_SHAPE_CLASS_RECTANGLE | DLG_SHAPE_CLASS_PARALLELOGRAM | DLG_SHAPE_CLASS_TRAPEZOID | DLG_SHAPE_CLASS_TRIANGLE | DLG_SHAPE_CLASS_OTHER | DLG_SHAPE_CLASS_CIRCLE | DLG_SHAPE_CLASS_ELLIPSE | DLG_SHAPE_CLASS_STAR | DLG_SHAPE_CLASS_CROSS | DLG_SHAPE_CLASS_ARROW ; L_DlgInit ( DLG_INIT_COLOR ) ; nRet = L_DlgGetShape ( hWnd, &DlgParams ) ; if ( nRet == SUCCESS_DLG_OK ) { hBackDC = L_CreateLeadDC( DlgParams.pBackgroundBitmap ) ; SetRect ( &rcBack, 0, 0, DlgParams.pBackgroundBitmap->Width, DlgParams.pBackgroundBitmap->Height ) ; hDC = GetDC ( hWnd ) ; GetClientRect ( hWnd, &rcDst); //now paint the shape nRet = L_EfxDraw3dShape(hDC, DlgParams.uShape, &rcDst, DlgParams.crBack, hBackDC, &rcBack, DlgParams.uBackStyle, DlgParams.crFill, DlgParams.uFillStyle, DlgParams.crBorder, DlgParams.uBorderStyle, DlgParams.uBorderWidth, DlgParams.crInnerHilite, DlgParams.crInnerShadow, DlgParams.uInnerStyle, DlgParams.uInnerWidth, DlgParams.crOuterHilite, DlgParams.crOuterShadow, DlgParams.uOuterStyle, DlgParams.uOuterWidth, DlgParams.nShadowX, DlgParams.nShadowY, DlgParams.crShadow, NULL ) ; if(nRet != SUCCESS) return nRet; ReleaseDC ( hWnd, hDC ) ; if ( NULL != hBackDC ) L_DeleteLeadDC( hBackDC ) ; } else return nRet; nRet = L_DlgFree(); if (nRet != SUCCESS) return nRet; if ( BackBitmap.Flags.Allocated ) L_FreeBitmap( &BackBitmap ) ; return SUCCESS; }