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Medical3DEngine Class Properties
See Also 
Leadtools.Medical3D Namespace : Medical3DEngine Class


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For a list of all members of this type, see Medical3DEngine members.

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Public Properties

 NameDescription
public Propertystatic (Shared in Visual Basic) BlendingAvailableGets the value that indicates whether the blending operation is supported by the current hardware.  
public Propertystatic (Shared in Visual Basic) CanCreateMeshGets the value that indicates whether or not you can create a mesh.  
public Propertystatic (Shared in Visual Basic) ComputerNameGets the System.String value that indicates the name of the computer.  
public Propertystatic (Shared in Visual Basic) DedicatedGPUMemorySizeGets the value that indicates the amount of dedicated GPU memory.  
public Propertystatic (Shared in Visual Basic) DirectXVersionGets the value that indicates the name of the current DirectX version installed on the system.  
public Propertystatic (Shared in Visual Basic) HardwareCompatibleGets the value that indicates whether the current hardware is capable of running the 3D engine or not.  
public Propertystatic (Shared in Visual Basic) HardwareShaderAvailableGets the value that indicates whether the hardware shader is supported by the current hardware.  
public Propertystatic (Shared in Visual Basic) IsValidDirectXVersionGets the value that indicates whether the current DirectX version can run the 3D engine properly.  
public Propertystatic (Shared in Visual Basic) Maximum2DTextureDimensionGets the value that indicates the maximum 2D Texturing allowed by the current hardware.  
public Propertystatic (Shared in Visual Basic) Maximum3DTextureDimensionGets the value that indicates the maximum 3D Texturing allowed by the current hardware.  
public Propertystatic (Shared in Visual Basic) PixelShaderAvailableGets the value that indicates whether the pixel shading is supported by the current hardware.  
public Propertystatic (Shared in Visual Basic) SharedGPUMemorySizeGets the value that indicates the amount of shared GPU memory.  
public Propertystatic (Shared in Visual Basic) TexturingAvailableGets the value that indicates whether texturing is supported by the current hardware.  
public Propertystatic (Shared in Visual Basic) TexturingBackBufferAvailableGets the value that indicates whether the texture back buffer is supported by the current hardware.  
public Propertystatic (Shared in Visual Basic) VertexShaderAvailableGets the value that indicates whether vertex shading is supported by the current hardware.  
public Propertystatic (Shared in Visual Basic) ZOperationAvailableGets the value that indicates whether the vertex Z operation is supported by the current hardware.  
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See Also

Leadtools.Medical3D requires a Document or Medical toolkit license and unlock key. For more information, refer to: Imaging Pro/Document/Medical Features