Gets the value that indicates whether the blending operation is supported by the current hardware.
Syntax
Visual Basic (Declaration) | |
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Public Shared ReadOnly Property BlendingAvailable As Boolean |
C# | |
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public static bool BlendingAvailable {get;} |
C++/CLI | |
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public:
static property bool BlendingAvailable {
bool get();
} |
Property Value
true if the blending operation is supported; otherwise, false.
Example
Visual Basic | Copy Code |
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Public Sub Medical3DControlExample()
Dim form As MainForm1 = New MainForm1()
form.ShowDialog()
End Sub
' MainForm1 will be the owner of the medical viewer control.
Private Class MainForm1 : Inherits Form
Public Sub New()
Dim DirectXVersion As String = Medical3DEngine.DirectXVersion
Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion
Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable
Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable
Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize
Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize
Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension
Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension
Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable
Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable
Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable
Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable
Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable
Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible
End Sub
End Class |
C# | Copy Code |
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public void Medical3DControlExample()
{
MainForm1 form = new MainForm1();
form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
public MainForm1()
{
string DirectXVersion = Medical3DEngine.DirectXVersion;
bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
}
} |
Requirements
Target Platforms: Microsoft .NET Framework 2.0, Windows 2000, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7
See Also