- row
- The number of the row to retrieve. The first row is 0, and the last row is 1 less than the image height.
- buffer
- Pointer to an unmanaged memory buffer to hold the image data that this method gets. The size of this buffer must be large enough to hold the image data.
- bufferCount
The number of bytes in the row to retrieve. To get a full row, use the value in the BytesPerLine property
When getting less than full row, you must consider the bits per pixel. For a 1-bit image, each byte represents 8 pixels. For a 4-bit image, each byte represents 2 pixels. For an 8-bit image, each byte represents 1 pixel. For a 16-bit image, every 2 bytes represents one pixel. For 24-bit images, every three bytes represents one pixel. For a 32-bit image, every four bytes represents one pixel. For 48-bit images, every six bytes represents one pixel. For 64-bit images, every eight bytes represents one pixel.
You can use the BitsPerPixel property with integer math to calculate the number of bytes needed for a particular number of pixels. For example:
NumberOfBytes = (Image.BitsPerPixel * NumberOfPixels) / 8; if((Image.BitsPerPixel * NumberOfPixels) % 8) NumberOfBytes = NumberOfBytes + 1; // Round up if necessary for a 1- or 4-bit image
Visual Basic (Declaration) | |
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Overloads Public Function GetRow( _ ByVal row As Integer, _ ByVal buffer As IntPtr, _ ByVal bufferCount As Integer _ ) As Integer |
Visual Basic (Usage) | Copy Code |
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Dim instance As RasterImage Dim row As Integer Dim buffer As IntPtr Dim bufferCount As Integer Dim value As Integer value = instance.GetRow(row, buffer, bufferCount) |
Parameters
- row
- The number of the row to retrieve. The first row is 0, and the last row is 1 less than the image height.
- buffer
- Pointer to an unmanaged memory buffer to hold the image data that this method gets. The size of this buffer must be large enough to hold the image data.
- bufferCount
The number of bytes in the row to retrieve. To get a full row, use the value in the BytesPerLine property
When getting less than full row, you must consider the bits per pixel. For a 1-bit image, each byte represents 8 pixels. For a 4-bit image, each byte represents 2 pixels. For an 8-bit image, each byte represents 1 pixel. For a 16-bit image, every 2 bytes represents one pixel. For 24-bit images, every three bytes represents one pixel. For a 32-bit image, every four bytes represents one pixel. For 48-bit images, every six bytes represents one pixel. For 64-bit images, every eight bytes represents one pixel.
You can use the BitsPerPixel property with integer math to calculate the number of bytes needed for a particular number of pixels. For example:
NumberOfBytes = (Image.BitsPerPixel * NumberOfPixels) / 8; if((Image.BitsPerPixel * NumberOfPixels) % 8) NumberOfBytes = NumberOfBytes + 1; // Round up if necessary for a 1- or 4-bit image
Return Value
The number of bytes copied.This method copies image data from the RasterImage object to a buffer that you specify. The data is copied exactly as it is stored in the image. The image memory must be locked when you use this method. Normally, you can call Access to lock the memory before starting an operation that uses this method, then call Release when the operation is finished.
Use the BytesPerLine property of the RasterImage object to determine the byte count of each line. Color order is determined by the Order property. This value can be RasterByteOrder.Rgb, RasterByteOrder.Bgr, RasterByteOrder.Gray or RasterByteOrder.RommRasterByteOrder.Gray is only valid for 12 and 16-bit grayscale images. Support for 12 and 16-bit grayscale images is only available in the Document/Medical Imaging editions.
Target Platforms: Silverlight, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7, MAC OS/X (Intel Only), Windows Phone 7