- password
- String containing the password used to lock the annotation object.
Visual Basic (Usage) | Copy Code |
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Dim instance As AnnObject Dim password As String instance.Lock(password) |
Parameters
- password
- String containing the password used to lock the annotation object.
This method changes the 'lock' state of an object.
Visual Basic | Copy Code |
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Public Sub AnnObject_Lock(ByVal obj As AnnObject, ByVal password As String) If obj.IsLocked Then MessageBox.Show("Object is locked. It will be unlocked.") If String.Compare(password, obj.Password, False) <> 0 Then MessageBox.Show("Invalid password!!") Else obj.Unlock(password) End If Else MessageBox.Show("Object was not locked. It will be locked now.") obj.Lock(password) End If End Sub |
C# | Copy Code |
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public void AnnObject_Lock(AnnObject obj, string password) { if(obj.IsLocked) { MessageBox.Show("Object is locked. It will be unlocked."); if(string.Compare(password, obj.Password, false) != 0) MessageBox.Show("Invalid password!!"); else obj.Unlock(password); } else { MessageBox.Show("Object was not locked. It will be locked now."); obj.Lock(password); } } |
SilverlightCSharp | Copy Code |
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public void AnnObject_Lock(AnnObject obj, string password) { if(obj.IsLocked) { MessageBox.Show("Object is locked. It will be unlocked."); if(string.Compare(password, obj.Password, StringComparison.Ordinal) != 0) MessageBox.Show("Invalid password!!"); else obj.Unlock(password); } else { MessageBox.Show("Object was not locked. It will be locked now."); obj.Lock(password); } } |
SilverlightVB | Copy Code |
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Public Sub AnnObject_Lock(ByVal obj As AnnObject, ByVal password As String) If obj.IsLocked Then MessageBox.Show("Object is locked. It will be unlocked.") If String.Compare(password, obj.Password, StringComparison.Ordinal) <> 0 Then MessageBox.Show("Invalid password!!") Else obj.Unlock(password) End If Else MessageBox.Show("Object was not locked. It will be locked now.") obj.Lock(password) End If End Sub |
Only unlocked objects can be locked. If an object is already locked, it will stay locked with its original password. You must pass the same password to AnnObject.Unlock to unlock this AnnObject.
If this method succeeds, password will be stored inside the object and can be retrieved with the Password property.
An object must be unlocked in order to change that object in automated mode.
For more information, refer to Implementing WPF Annotation Security.
Target Platforms: Silverlight 3.0, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7, MAC OS/X (Intel Only)