L_AnnGetFontName
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetFontName(hObject, pFontName, puLen)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
L_TCHAR * pFontName; |
/* pointer to the variable to be updated */ |
L_UINT *puLen; |
/* address of integer variable to be updated with text length*/ |
Gets the font name (character string) for the text in the specified annotation object.
Parameter |
Description |
hObject |
Handle to the annotation object. |
pFontName |
Pointer to a character string to be updated with the name of the font used by the annotation object. |
puLen |
Pointer to a variable to be updated with the length of pFontName string. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To get the font name, the user should:
1. |
Declare a variable of type L_UINT. |
2. |
Call this function passing the address of the variable as the puLen parameter and pFontName as NULL. The length will be returned in the variable *puLen. |
3. |
Allocate a buffer of size *puLen. |
4. |
Call this function passing the allocated buffer to the pFontName parameter to obtain the text. |
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
For an example, refer to L_AnnSetFontName.