L_Jp2ReadGMLData

#include "l_bitmap.h"

L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLData(hJp2, pFileName, pGMLData)

L_HJP2 hJp2;

/* JPEG 2000 engine handle */

L_TCHAR * pFileName;

/* JPEG 2000 file name */

pL_JP2_GMLDATA pGMLData;

/* pointer to the L_JP2_GMLDATA structure*/

Reads GML data stored in a JPEG 2000 file.

Parameter

Description

hJp2

JPEG 2000 engine handle.

pFileName

Character string that contains the name of the JPEG 2000 file.

pGMLData

Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

L_Jp2ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the L_Jp2FreeGMLData function.

Required DLLs and Libraries

LTJP2
LFJ2K
LTIMGEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_Jp2FreeGMLData, L_Jp2ReadGMLDataMemory, L_Jp2AppendGMLData, L_Jp2AppendGMLDataMemory

Topics:

Programming with JPEG 2000 Features

Raster Image Functions: Working with JPEG 2000

Example

This example reads GML data stored in JPEG 2000 file format

L_LTJP2TEX_API L_INT Jp2ReadGMLDataExample(L_VOID)
{
   L_HJP2 hEngine;
   L_JP2_GMLDATA GMLData;

   /*Create JPEG  2000 engine handle*/
   hEngine = L_Jp2Create();

   /*Read GML data*/
   GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
   L_Jp2ReadGMLData(hEngine, MAKE_IMAGE_PATH(TEXT("image1.jpx")), &GMLData);

   /*Free GML data*/
   L_Jp2FreeGMLData(hEngine, &GMLData);
   /*Destroy engine handle*/
   L_Jp2Destroy(hEngine);
   return SUCCESS;
}