L_Jp2AppendBoxes
#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2AppendBoxes(hJp2, pszFile, uBoxType, pBoxes, uNumOfBoxes)
L_HJP2 hJp2; |
/* JPEG 2000 engine handle */ |
L_TCHAR * pszFile; |
/* name of the file */ |
eJP2BOXTYPE uBoxType; |
/* box type */ |
L_VOID * pBoxes; |
/* pointer to an array of boxes */ |
L_UINT uNumOfBoxes; |
/* number of boxes */ |
Appends boxes of uBoxType to the specified file.
Parameter |
Description |
hJp2 |
JPEG 2000 engine handle that was created by the L_Jp2Create function. |
pszFile |
Character string that contains the name of the file to append boxes. |
uBoxType |
The type of the boxes to be appended. |
pBoxes |
Point to an array of boxes of type uBoxType. |
uNumOfBoxes |
Number of boxes in the array. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function appends JPEG 2000 boxes to the specified file. If the specified box type is L_JP2_IPR, L_JPX_IPR, L_JPX_GTSO, or L_JPX_COMPOSITION, only the first box will be appended, because a JPEG 2000 file cannot have more than one box each of these types. Boxes of type uBoxType will be reset and updated with the new appended boxes only.
Required DLLs and Libraries
LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
See Also
Functions: |
L_Jp2AppendBoxesMemory, L_Jp2AppendFrames, L_Jp2AppendFramesMemory, L_Jp2AppendGMLDataMemory, L_Jp2ReadBox, L_Jp2ReadBoxMemory |
Topics: |
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Example
This example appends a box to already existing JPEG 2000 file.
L_LTJP2TEX_API L_INT Jp2AppendBoxesExample(L_UINT8 * pXMLData, L_SIZE_T uSize) { L_HJP2 hEngine; L_INT nRet; L_JP2_XML_BOX XMLBox; /*Create JPEG 2000 engine handle*/ hEngine = L_Jp2Create(); /*Create an XML box*/ XMLBox.uStructSize = sizeof(L_JP2_XML_BOX); XMLBox.pData = pXMLData; XMLBox.uDataSize = uSize; /*Append XML box to a JPX file*/ nRet = L_Jp2AppendBoxes(hEngine,MAKE_IMAGE_PATH(TEXT("image1.jp2")), L_JP2B_XML,&XMLBox,1); if(nRet != SUCCESS) return nRet; /*Destroy engine handle*/ L_Jp2Destroy(hEngine); return SUCCESS; }