Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmapWindow::SetAutoRgnToFloater
#include "ltwrappr.h"
L_BOOL LBitmapWindow::SetAutoRgnToFloater(bAutoRgnToFloater)
L_BOOL bAutoRgnToFloater; |
/* flag that indicates whether to create the floater */ |
Enables or disables the automatic creation of a floater from a region.
Parameter |
Description |
|
bAutoRgnToFloater |
Flag that indicates whether to enable or disable the automatic creation of a floater from a region. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
[1] Enable the automatic creation of a floater from the region. This is the default value. |
|
FALSE |
[0] Disable the automatic creation of a floater from the region. |
Returns
The previous setting.
TRUE |
The previous setting was TRUE. |
FALSE |
The previous setting was FALSE. |
Comments
The view perspective is always TOP_LEFT.
If you move the floater, the original region remains unchanged.
This member function does not affect the creation of floaters using the TOOL_REGION tool. This function only affects the behavior of the Lregion functions on the LbitmapWindow().
To create a floater programmatically with no region, do the following:
RECT Rect={10,20,50,100};
m_ BitmapWindow.SetAutoRgnToFloater(TRUE);
LBitmapRgn Region(&m_ BitmapWindow);
Region.SetRgnRect(&Rect);
To create a region programmatically with no floater, do the following:
RECT Rect={10,20,50,100};
m_ BitmapWindow.SetAutoRgnToFloater(FALSE);
LBitmapRgn Region(&m_ BitmapWindow);
Region.SetRgnRect(&Rect);
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
See Also
Functions: |
LBitmapWindow::GetFloater, LBitmapWindow::GetFloaterRgn, LBitmapWindow::HasFloater, LBitmapWindow::GetAutoRgnToFloater, Class Members, Floaters and Regions in the LbitmapWindow Class |
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmapWindow__SetAutoRgnToFloaterExample(HWND m_hWnd) { L_INT nRet; LBitmapWindow *pBitmapWindow = new(LBitmapWindow); LBitmapRgn *pBitmapRgn = new(LBitmapRgn); RECT rRgnBounds, myRect; L_BOOL bIsValid; L_BOOL bAutoRgnToFloater; L_BOOL bBitmapHasRgn; L_BOOL bHasRgn; L_BOOL bHasFloater; L_TCHAR szTemp[300], szOutput[300]; HRGN hRgn; pBitmapWindow->EnableAutoPaint(TRUE); pBitmapWindow->SetWndHandle(m_hWnd); nRet =pBitmapWindow->Load(MAKE_IMAGE_PATH(TEXT("ULAY1.BMP"))); if(nRet !=SUCCESS) return nRet; pBitmapWindow->SetAutoRgnToFloater (TRUE); pBitmapRgn->SetBitmap(pBitmapWindow); RECT Rect={10,20,50,100}; //set the rect as a region nRet =pBitmapRgn->SetRgnRect(&Rect); if(nRet !=SUCCESS) return nRet; bIsValid = pBitmapRgn->IsValid(); bAutoRgnToFloater = pBitmapWindow->GetAutoRgnToFloater(); bBitmapHasRgn = pBitmapRgn->BitmapHasRgn(); bHasRgn = pBitmapWindow->HasRgn(); bHasFloater = pBitmapWindow->HasFloater(); pBitmapRgn->GetRgnBounds(&rRgnBounds); wsprintf( szOutput, TEXT("[%d]pBitmapRgn->IsValid()\n[%d]pBitmapWindow->GetAutoRgnToFloater()\n[%d]pBitmapRgn->BitmapHasRgn()\n[%d]pBitmapWindow->HasRgn()\n[%d]pBitmapWindow->HasFloater()\npBitmapRgn->GetRgnBounds(%d, %d, %d, %d)\n\n"), bIsValid, bAutoRgnToFloater, bBitmapHasRgn, bHasRgn, bHasFloater, rRgnBounds.left, rRgnBounds.top, rRgnBounds.right, rRgnBounds.bottom ); hRgn = pBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_NONE); GetRgnBox(hRgn, &myRect); wsprintf(szTemp, TEXT("%spBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_NONE) (%d, %d, %d, %d)\n"), szOutput, myRect.left, myRect.top, myRect.right, myRect.bottom); lstrcpy(szOutput, szTemp); hRgn = pBitmapWindow->GetFloaterRgn (FLOAT_RGN_TRANS_FROM_WINDOW); //bombs GetRgnBox(hRgn, &myRect); wsprintf(szTemp, TEXT("%spBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_FROM_WINDOW) (%d, %d, %d, %d)\n"), szOutput, myRect.left, myRect.top, myRect.right, myRect.bottom); lstrcpy(szOutput, szTemp); AfxMessageBox(szOutput); return SUCCESS; }