LBitmapBase::EnablePlayBackTransparency

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)

L_BOOL bEnable;

/* flag that indicates whether to enable transparency */

Enables or disables the use of animation playback transparency.

Parameter

Description

bEnable

Flag that indicates whether to enable the use of transparency for the playback. Possible values are:

 

Value

Meaning

 

TRUE

Enable the use of transparency for the playback.

 

FALSE

Disable the use of transparency for the playback.

Returns

The previous setting.

Comments

Call this function to enable or disable the use of animation playback transparency.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__EnablePlayBackTransparencyExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap;
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
   nRet =MyBitmap.Load();
   if(nRet !=SUCCESS)
      return nRet;
   MyBitmap.EnablePlayBackTransparency(TRUE);
   return SUCCESS;
}