LBitmapBase::EnablePlayBackWaitUserInput

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)

L_BOOL bEnable;

/* flag that indicates whether to enable waiting for user input */

Enables or disables waiting for user input.

Parameter

Description

bEnable

Flag that indicates whether to enable waiting for user input during playback. Possible values are:

 

Value

Meaning

 

TRUE

Enable waiting for user input.

 

FALSE

Disable waiting for user input.

Returns

The previous setting.

Comments

Call this function to enable/disable waiting for user input for an animation playback.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LDialogBase::DialogHelpCallBack, Class Members

Example

L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap)
{
  
   if(pBitmap->IsPlayBackWaitUserInput()==FALSE)
      pBitmap->EnablePlayBackWaitUserInput(TRUE);
   return SUCCESS;
}