Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmap::GetOverlayCount
#include "ltwrappr.h"
virtual L_UINT LBitmap::GetOverlayCount(uFlags)
L_UINT uFlags; |
/* reserved for future use */ |
Gets the number of overlays that have been defined for the specified main bitmap.
Parameter |
Description |
uFlags |
Reserved for future use. Pass 0. |
Returns
The overlay count
Comments
This function will count how many overlays have been defined. The overlays are defined by calling LBitmap::SetOverlay or LBitmap::SetOverlayAttributes.
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, Class Members |
Topics: |
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Example
This example will count the overlays from plBitmap which has been defined and initialized elsewhere.
L_INT LBitmap__GetOverlayCountExample(LBitmap *pBitmap) { L_UINT uCount; uCount = pBitmap->GetOverlayCount(0); /* now uCount contains the number of overlays */ return SUCCESS; }