LBitmap::StartFastMagicWandEngine
#include "ltwrappr.h"
L_INT LBitmap::StartFastMagicWandEngine(pMagicWnd, uFlags = 0)
MAGICWANDHANDLE * pMagicWnd; |
/* pointer to the magic wand handle */ |
L_UINT32 uFlags; |
/* flags*/ |
Starts the fast magic wand engine.
Parameter |
Description |
pMagicWnd |
Pointer to a MAGICWANDHANDLE. This handle is needed to be used in the fast magic wand operation. |
uFlags |
Reserved for future use. Must be 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
LBitmap::StartFastMagicWandEngine must be called before calling LBitmap::FastMagicWand and LBitmap::EndFastMagicWandEngine.
When the handle to the MAGICWANDHANDLE is no longer needed, it should be freed by calling LBitmap::EndFastMagicWandEngine. For every call to LBitmap::StartFastMagicWandEngine there must be a call to LBitmap::EndFastMagicWandEngine.
This function supports 1, 8, and 24-bit images.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
LTIMGCOR For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBitmap::DeleteObjectInfo, LBitmap::EndFastMagicWandEngine, LBitmap::FastMagicWand, LBitmap::ObjectCounter |
Topics: |
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Example
For an example, refer to LBitmap::FastMagicWand.