LAnnButton::EnumerateHandles
#include "ltwrappr.h"
virtual L_INT LAnnButton::EnumerateHandles()
Calls the LAnnButton::EnumHandleCallBack function for ALL handles (both default and user-defined) for an annotation object.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Use this function to get information about all annotation handles for an annotation object.
Note that this function returns information about both default annotation handles and user-defined annotation handles.
This function can also be used to change some of the properties of an annotation handle.
For more information, refer to the LAnnButton::EnumHandleCallBack function.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
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Example
L_INT MyAnnButton::EnumHandleCallBack(HANNOBJECT hObject, pANNHANDLEINFO pHandleInfo) { UNREFERENCED_PARAMETER(hObject); pHandleInfo->bVisible = TRUE; if (pHandleInfo->nType == ANNHANDLETYPE_DEFAULT_HANDLE) { pHandleInfo->nShape = ANNHANDLE_SHAPE_SQUARE; pHandleInfo->crFill = RGB(0,0,255); } else { pHandleInfo->nShape = ANNHANDLE_SHAPE_CIRCLE; pHandleInfo->crFill = RGB(0,255,0); } return SUCCESS_CHANGE; } L_INT LAnnButton_EnumerateHandlesExample(MyAnnButton *LButton) { L_INT nRet; nRet = LButton->EnableCallBack(TRUE); if(nRet != SUCCESS) return nRet; nRet = LButton->EnumerateHandles(); if(nRet != SUCCESS) return nRet; return SUCCESS; }