LAnnotation::SetActiveState
#include "ltwrappr.h"
virtual L_INT LAnnotation::SetActiveState(uState=ANNACTIVE_ENABLED)
L_UINT uState; |
/* flag that indicates whether to enable the object */ |
Sets the Activation State of the annotation object.
Parameter |
Description |
|
uState |
Flag that indicates whether to enable or disable the object. Possible values are: |
|
|
Value |
Meaning |
|
ANNACTIVE_DISABLED |
[0] The object will not respond to activation events. |
|
ANNACTIVE_ENABLED |
[1] The object will respond to activation events. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The following types of objects respond to activation events:
Automation object
AudioClip
Button
HotSpot
For descriptions of the various types of objects and their properties, refer to Types of Annotations.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
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Topics: |
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Example
For an example, refer to LAnnotation::GetActiveState.