Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmapList::IsCreated
#include "ltwrappr.h"
virtual L_BOOL LBitmapList::IsCreated()
Determines whether a bitmap list has been created.
Returns
TRUE |
A bitmap list has been created. |
FALSE |
A bitmap list has not been created. |
Comments
The class object must contain a created bitmap list before you can use functions to insert, remove, or otherwise access bitmap list items.
You can create a bitmap list for the class object by doing one of the following:
calling LBitmapList::Create
calling the constructor LBitmapList(LBitmapList * pBitmapList)
using the = operator
using LBitmapList::Load
calling LBitmapList::CopyItems
calling LBitmapList::SetBitmapList
calling LBitmapList::SetHandle.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
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Topics: |
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Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmapList__IsCreatedExample(HWND hWnd) { L_INT nRet; LBitmapList BitmapList; LBitmapBase Bitmap; L_BOOL bIsCreated; nRet =BitmapList.Create (); if(nRet !=SUCCESS) return nRet; // load three images and insert them in the list nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")), 0,ORDER_BGR); if(nRet !=SUCCESS) return nRet; nRet =BitmapList.InsertItem (&Bitmap); if(nRet !=SUCCESS) return nRet; nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("image2.cmp")), 0,ORDER_BGR); if(nRet !=SUCCESS) return nRet; nRet =BitmapList.InsertItem (&Bitmap); if(nRet !=SUCCESS) return nRet; nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp")), 0,ORDER_BGR); if(nRet !=SUCCESS) return nRet; nRet =BitmapList.InsertItem (&Bitmap); if(nRet !=SUCCESS) return nRet; // get the internal handle bIsCreated = BitmapList.IsCreated (); if(bIsCreated == TRUE) MessageBox(hWnd, TEXT("List created successfully"), TEXT("LBitmapList"), MB_OK); // destroy the list BitmapList.Destroy (); return SUCCESS; }