LDoubleBuffer::DestroyHandle
#include "ltwrappr.h"
virtual L_INT LDoubleBuffer::DestroyHandle()
Frees the double buffer handle resources.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function should be called when you are finished with the double buffering process. It frees all internally allocated resources associated with double buffering It should be called once for each call to LDoubleBuffer::CreateHandle.
For more information, see the topic Minimizing Flicker with Double Buffering.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
|
Topics: |
|
|
Example
For an example refer to LDoubleBuffer::End.