LAnimationWindow::GetAnimationColorOrder

#include "ltwrappr.h"

L_INT LAnimationWindow::GetAnimationColorOrder() const

Gets the color order for the playback bitmap.

Returns

The color order for the playback bitmap. Possible values are:

Value

Meaning

ORDER_RGB

[0] Red, green, and blue color order in memory

ORDER_BGR

[1] Blue, green, and red color order in memory

ORDER_GRAY

[2] 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are only supported in the Document/Medical toolkits.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::GetAnimationBitsPerPixel, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members

Topics:

Implementing Animation

Example

L_INT LAnimationWindow_GetAnimationColorOrderExample(HWND hWndParent)
{
   L_INT nRet;
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   WRPUNLOCKSUPPORT();
   MyAnimation.SetFileName(TEXT("eye.gif"));
   nRet = MyAnimation.Load();
   if (nRet==SUCCESS)
   {
      L_TCHAR szStr[255];
      L_TCHAR  * pszColorOrder;
      switch (MyAnimation.GetAnimationColorOrder())
      {
         case ORDER_RGB : /* RGB ordering */
            pszColorOrder = TEXT("RGB ordered");
         break;
         case ORDER_BGR : /* BGR ordering */
            pszColorOrder = TEXT("BGR ordered");
         break;
         case ORDER_GRAY : /*Gray pixels */
            pszColorOrder = TEXT("Gray pixels");
         break;
         default :
            pszColorOrder = TEXT("Unknown");
         break;
      }
      wsprintf(szStr, TEXT("Bitmap Bits Per Pixel = %d, Color order = %s."),
      MyAnimation.GetAnimationBitsPerPixel(), pszColorOrder);
      MessageBox(hWndParent, szStr,TEXT("Example"),MB_OK|MB_ICONSTOP);
      return SUCCESS;
   }
   else 
      return nRet;
}