LAnimationWindow::MoveLastFrame

#include "ltwrappr.h"

virtual L_INT LAnimationWindow::MoveLastFrame()

Moves to the last frame in the animation object.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You can use this function, if the animation in not currently playing, to move to the last item in the bitmap list.

The last bitmap becomes the active bitmap and is displayed. If animation events are enabled, this function triggers the EVENT_MOVE_LAST event.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::MoveFirstFrame, LAnimationWindow::MoveNextFrame, LAnimationWindow::MovePreviousFrame, LAnimationWindow::MoveToFrame, LAnimationWindow::AnimateEvent , Class Members

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LAnimationWindow_MoveLastFrameExample(HWND hWndParent)
{
   L_INT nRet;
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   WRPUNLOCKSUPPORT();
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
   nRet = MyAnimation.Load();
   if (nRet==SUCCESS)
   {
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      nRet = MyAnimation.MoveLastFrame();
      if (nRet ==SUCCESS)
      {
         MessageBox(hWndParent, TEXT("This is the last frame"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
      }
      else
      {
         MessageBox(hWndParent,TEXT("Failed to move to last frame"),TEXT("Example"), MB_OK | MB_ICONINFORMATION); 
         return nRet;
      }
   }
   else
       return nRet;
   return SUCCESS;
}