Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBase::OverlayCallBack
#include "ltwrappr.h"
virtual L_INT LBase::OverlayCallBack(pOverlayCallbackData)
pFILEOVERLAYCALLBACKDATA pOverlayCallbackData; |
/* pointer to a structure */ |
Override this function to get the overlay bitmap and other information from the user when loading a file containing an overlay.
Parameter |
Description |
pOverlayCallbackData |
Pointer to a FILEOVERLAYCALLBACKDATA structure that contains information for the callback. Some members of this structure are for input, some are for output. For more information, refer to FILEOVERLAYCALLBACKDATA. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
When loading a file containing an overlay, typically PTOCA files, LEADTOOLS will call this function to let the user provide the overlay bitmap. Typically, the overlay bitmap is in a different file on the disk. The callback can be called before or after LEADTOOLS tries to load the overlay bitmap. For more information, refer to LBase::EnableOverlayCallBack.
When this function is called, you should fill the appropriate fields in the FILEOVERLAYCALLBACKDATA structure to set up the overlay bitmap and its information. For more information, refer to the FILEOVERLAYCALLBACKDATA structure
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBase::IsOverlayCallBackEnabled, LBase::EnableOverlayCallBack, LFile::Load, Class Members |
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName class LUserBitmapExt : public LBitmap { public: LUserBitmapExt(); virtual L_INT OverlayCallBack(pFILEOVERLAYCALLBACKDATA pOverlayCallbackData); virtual ~LUserBitmapExt(); LMemoryFile MyBitmap; }; ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// LUserBitmapExt::LUserBitmapExt() { } LUserBitmapExt::~LUserBitmapExt() { } L_INT LUserBitmapExt::OverlayCallBack(pFILEOVERLAYCALLBACKDATA pOverlayCallbackData) { L_TCHAR szBuffer[800]; L_TCHAR szOverlayFileName[_MAX_PATH]; FILEINFO FileInfo; L_INT nRet; LBitmap MyBitmap; // show overlay information wsprintf(szBuffer, TEXT("File: %s\nPageNumber: %d\nInfo: %d"), pOverlayCallbackData->pszFilename, pOverlayCallbackData->nPageNumber, pOverlayCallbackData->bInfo); MessageBox(NULL, szBuffer, TEXT("Overlay Callback"), 0); // construct the overlay file name (assume its c:\temp\overlay_#.tmp where # is the page number) wsprintf(szOverlayFileName, MAKE_IMAGE_PATH(TEXT("overlay_%d.tmp")), pOverlayCallbackData->nPageNumber); MyBitmap.SetFileName(szOverlayFileName); if(pOverlayCallbackData->bInfo) { // info, we only need to fill in the nInfoXXX members of the structure ZeroMemory(&FileInfo, sizeof(FILEINFO)); nRet = MyBitmap.File()->GetInfo(&FileInfo, sizeof(FILEINFO) ,0, NULL); if(nRet == SUCCESS) { pOverlayCallbackData->nInfoWidth = FileInfo.Width; pOverlayCallbackData->nInfoHeight = FileInfo.Height; pOverlayCallbackData->nInfoXResolution = FileInfo.XResolution; pOverlayCallbackData->nInfoYResolution = FileInfo.YResolution; } } else { // we need to load the overlay bitmap into the pLoadBitmap member nRet = MyBitmap.File()->Load(0, ORDER_BGRORGRAY, NULL, NULL); *pOverlayCallbackData->pLoadBitmap = *MyBitmap.GetHandle(); } return nRet; } L_INT LBase__OverlayCallBackExample() { L_INT nRet; L_TCHAR* pszPtokaFileName = MAKE_IMAGE_PATH(TEXT("SUPPLEMENT ON CHECK.tmp")); L_TCHAR* pszTiffFileName = MAKE_IMAGE_PATH(TEXT("test.tif")); LUserBitmapExt Bitmap; nRet = SUCCESS; // load the PTOCA file from memory Bitmap.EnableOverlayCallBack(TRUE); nRet = Bitmap.Load(pszPtokaFileName, 0, ORDER_BGRORGRAY, NULL, NULL); if(nRet != SUCCESS) return nRet; Bitmap.EnableOverlayCallBack (FALSE); // save the bitmap as TIFF nRet = Bitmap.Save(pszTiffFileName, FILE_TIF, 1, 0, NULL); if(nRet != SUCCESS) return nRet; // free the bitmap if(Bitmap.IsAllocated()) Bitmap.Free(); return nRet; }