Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmapBase::IsPlayBackWaitUserInput
#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Determines whether the animation playback waits for user input.
Returns
TRUE |
The animation playback waits for user input. |
FALSE |
The animation playback does not wait for user input. |
Comments
Call this function to check if the animation playback waits for user input.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmapBase__IsPlayBackWaitUserInputExample() { L_INT nRet; LBitmapBase MyBitmap; L_BOOL bPBWUI; MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; bPBWUI=MyBitmap.IsPlayBackWaitUserInput(); return SUCCESS; }